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‘Outlast 2’ Review: Run Hide Or Die

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It has been 4 years since Red Barrels released the first Outlast to disturb the masses, and kick off a horror renaissance in gaming today.  Now Red Barrels returns to the world of insanity and murderous intent with none other than Outlast 2.  But first let’s take a moment to refresh ourselves on the story of the outlast series.

The original Outlast has you take on the role as an investigative journalist who receives a tip about some shady activities going on at an isolated mental health facility.  Upon arriving with only his camera and wits the horror begins.  Bodies are everywhere, patients walk freely and constant references are made to an unknown entity simply called, The Walrider.

Fast forward a year and we received the Whistleblower expansion for Outlast, serving as a prequel to the events of Outlast allowing the player a behind the scenes look at the experiments going on. All while still remaining powerless and being forced into utilizing stealth mechanics in order to survive your time in the asylum.

With Blake Langermann being the protagonist this time around, your only goal is to find your wife Lynn before it’s to late.  As to be expected with any horror game nothing is quite that simple and things very quickly get out of hand.  Have a look at the official launch trailer for the game, to get an idea as to what to expect.

The opening hour seemed very reminiscent of Resident Evil 4, just as a straight survival horror game and not so action oriented.  I couldn’t help myself but to imagine Leon running through the opening village mowing down the cultists while desperately searching for Ashley, but being reminded of Resident Evil 4 is never a bad thing.

Outlast 2 attempts to refine the game play of the first by adding a few new mechanics, but the majority of it stays the same from the first two entries.  You are still a helpless protagonist armed with only a camera, and your wits.  Patience is the game at hand here, as rushing ahead will get you killed without a doubt.

One such change is the addition of an audio microphone to be used in conjunction with the night vision functionality on your camera.  Now you are able to point your camera towards a closed door or building and play your microphone to record footsteps of unseen enemies.  This was a welcome addition and made the stealth more approachable.

Being able to tell if an enemy is lying in wait inside of a closed off room did alleviate some of the tension that the first two Outlast experiences had to offer, but it helps to create a less frustrating experience.  The downside to using the microphone to create a plan of action is that it will drain your camera’s battery rapidly.  Best to only use it sparingly, to get out any sticky situation.

Another refinement to the game play, albeit a strange one, is a small tweak to how recording special events works.  In the first game simply having your camera out at the right moment and aiming at the right event, would create a recording and a note from the player character detailing what is happening around him, as well as his thoughts on the situation.

That same mechanic returns, however it is no longer instantaneous.  Now when Blake has his camera out if you pan over a special event, a REC sign will appear above your HUD and a small circle will begin to form.  Once it is complete you can watch what is you just recorded with a voice over from Blake detailing his thoughts on the horrors before him.

Be prepared to see this recording screen multiple times throughout the game.

The addition of a voice acted protagonist is a nice one over the simple notebook scrawls that would appear in the first game, however Blake does seem like he loves the sound of his own voice with the amount of dialogue he delivers.  Simply looking at your inventory to check your battery supply in the early game constantly has him muttering ” Find Lynn, Nothing else matters”.

A small gripe yes, but after a while it does get annoying to be counting out my batteries to keep my camera alive and hearing the same repetitive thought over and over again.  And yes, the inventory system has been overhauled as well for the sequel, thankfully it is seamless and doesn’t require going into a separate menu or anything too extreme.

With the push of a button you can look down at your jacket to view the number of batteries you have collected, how many life saving bandages you have, or  review footage and notes you have collected with your camera all in real time.

The addition of healing items is also a welcome change, as it allows room for error in case a poor route is chosen or an unseen enemy gets the jump on you.  The bandages are there solely to keep you alive after escaping from a rough encounter, or failing to sneak past a threat.

Unfortunately the time has come to talk about the negatives that come with Outlast 2.  For starters all the areas that you visit within the game are horror movie cliches by now, and feels kind of disappointing.  Scary village, check.  Spooky haunted school. Double check.  Abandoned mine, you get the drill.

Screenshot from an early school segment, to drive the cliche home.

With Outlast the insane asylum cliche was forgivable because it was a first attempt at a large scale horror project by Red Barrels, and a damn fine one at that.  It’s just unfortunate that all the locales are standard horror tropes, though they are all interesting none the less, and offer unique challenges as you progress the story.

Another issue i came across during my play through is that the stealth feels… less than spectacular, let’s put it that way.  The stealth mechanics work as they should, they just feel jerky at times.

For instance when attempting to crawl under a bed to hide I would have issues getting Blake to fully conceal himself and would simply be caught by whatever was chasing me.  It finally got to the point of me constantly adjusting myself until I felt as though I was properly hidden, and then it became much more manageable.

Screencap of an early stealth encounter, easy to manage but the later ones can be tricky to get to cooperate at times.

Other than that minor annoyance the game itself feels great to play, and with my time with it I have not encountered a single bug which is remarkable, good job with that one Red Barrels.  As someone who played the demo for Outlast 2 i’m glad to see the bugs that were present in the beta build be ironed out for the full release.

Red Barrels has done it again with the release of Outlast 2 taking us back into a twisted and dark world with danger around every corner.  Once again demonstrating their knowledge and skill with the horror genre and crafting a labor of love, that truly must be experienced for yourself to really grasp the attention to detail that is throughout this series of games.

‘Outlast 2’ and it’s idea of a trigger warning.

And now is as good a time as any with Red Barrels releasing the ‘Trilogy of Terror’ bundle for PC, PS4, and Xbox One.  The bundle contains Outlast, it’s Whistleblower, expansion as well as Outlast 2.  Making it convenient and easy to get into the Outlast universe and see for yourself what evil lurks beyond the edges of sanity.

Outlast 2 is a fine addition to the series, with several fixes and new mechanics that allow for a new terrifying experience, in the insane universe crafted by the developers.  Always keep in mind that you are not a fighter, and the only thing keeping you from a grisly fate is your ability to think on your feet and hide when the need arises.

Be prepared for disturbing content and imagery, as you progress and tread every corner with caution.  After all you never know when you will be ambushed and forced to flee for your life.  Run, Hide, or die facing your fears will only end you in this grisly sequel to a much beloved survival horror game.

 

 

 

 

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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Trailer for ‘The Exorcism’ Has Russell Crowe Possessed

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The latest exorcism movie is about to drop this summer. It’s aptly titled The Exorcism and it stars Academy Award winner turned B-movie savant Russell Crowe. The trailer dropped today and by the looks of it, we are getting a possession movie that takes place on a movie set.

Just like this year’s recent demon-in-media-space film Late Night With the Devil, The Exorcism happens during a production. Although the former takes place on a live network talk show, the latter is on an active sound stage. Hopefully, it won’t be entirely serious and we’ll get some meta chuckles out of it.

The film will open in theaters on June 7, but since Shudder also acquired it, it probably won’t be long after that until it finds a home on the streaming service.

Crowe plays, “Anthony Miller, a troubled actor who begins to unravel while shooting a supernatural horror film. His estranged daughter, Lee (Ryan Simpkins), wonders if he’s slipping back into his past addictions or if there’s something more sinister at play. The film also stars Sam Worthington, Chloe Bailey, Adam Goldberg and David Hyde Pierce.”

Crowe did see some success in last year’s The Pope’s Exorcist mostly because his character was so over-the-top and infused with such comical hubris it bordered on parody. We will see if that is the route actor-turned-director Joshua John Miller takes with The Exorcism.

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