Connect with us

News

‘Call of Cthulhu’ is Phantasmagorically Fantastic

Published

on

Cthulhu

Madness is everywhere in Focus Interactive and Cyanide Studio’s latest H.P. Lovecraft mythos-based Call of Cthulhu. The psychological, investigational, RPG steeps itself deeply in the world of Lovecraft, complete with Easter-eggs, winks and all the cosmic terror you can handle.

Much more based on the physical pen and paper RPG, Call of Cthulhu takes the bones of Lovecraft’s world and creates a choice-based and satisfying investigational.

The story follows Edward Pierce, a dude fighting some serious personal demons following the war. Pierce has set-up shop as a private eye in desperate need of work to save his business. It seems that Pierce’s livelihood is saved when he receives a case that involves the investigation into the death of the prominent Hawkins family on the island of Darkwater.

With the new case in tow, Pierce sets off to the ominous island to help clear the name of Sarah Hawkins, who allegedly initiated the fire that killed her husband and child.

The world is bursting with references to Lovecraft’s work. Simply glancing at books on shelves or hidden diaries reveal the rich tapestry of Easter eggs that cover the entire mythos.

The game is primarily built around conversational and stealth mechanics with the occasional puzzle thrown in to the mix. Walking around talking to the villagers of Darkwater to uncover information and looking in the nooks and crannies make up the brunt of this game. It never devolves into the familiar territory of any sort of hack-n-slash action or button mashing shooting.

Cthulhu

Choices in dialogue are subjective to their respective levels on your upgradable skill tree. For example, if you don’t have enough knowledge of the occult or enough expertise in psychology, certain talking points won’t be selectable, leaving you to choose other options that in some cases can lead to dead ends in conversations.

I appreciate that the game doesn’t pull punches in that respect. Early in the game I spoke to a bartender and because my eloquence was at a low level, I was unable to gain information or even drink in his bar. The designers, made that finality of opportunity feel very real-world inspired. You will not always get what you want, and you will have to press on and hope to make better decisions and inquiries in future conversations.

The upgradeable skill tree is built of strength, medicine, eloquence, psychology, occultism and ‘spot hidden.’ Occultism and medicine are strictly upgradeable only by finding hidden items strewn about Darkwater. The rest you are free to upgrade as the game progresses leading to an edge on certain situations that play themselves out throughout your time in Darkwater.

The game is reliant on choice and will lead to bumps and passes along your journey. These all culminate in the finale of the narrative. The choices seem slight for the most part but a flashing icon in the upper left hand corner will remind you when you made a world altering decision by informing you that the choice you made will have consequences.

Certain situations call for you to enter ‘reconstruction mode.’ In this mode, you are able to piece together hidden clues to uncover a certain chain of events. These are played out through still frame visions of what Pierce has deduced from his findings. These situations are particularly well-done, and add that extra bit of absorption into being a grizzled private eye.

Cthulhu

It wouldn’t be a Lovecraft mythos based game if it didn’t get into sanity and the loss thereof. As you progress through the game, Pierce suffers mind-fracturing hallucinations that may or not be real. The ‘sanity meter’ is introduced deep into the narrative and is something that you have to watch to insure you don’t completely lose your marbles. The on-screen effects come in the form of emerald green tunnel vision, and rising heartbeat. This is exacerbated by entering claustrophobic spaces like crawlspaces and hiding spots. If you don’t get out the dread induced situation in time, its game over and time to load from last checkpoint.

The game has a rich cast of characters that make up the Lovecraftian world. These characters act as both friend and foe. Choosing to side with you or be a thorn in your investigation. Siding with certain police officers or bootleggers further fleshes out the world, and makes the island of Darkwater feel even more lived in.

Uncovering, the truth is a special experience. Waking in fish intestine filled caves, lit with green flames and being able to connect the dots from the lexicon of Lovecraft, is singular in its effectiveness. The story already has your attention before it introduces the supernatural elements and that direction goes a long and lasting way.

Every once and while the game throws puzzles into your investigation. One of my favorite moments of the game featured a safe that I had to get the combination to. The way the game handles the clues to find the combo numbers was a great gaming experience. The puzzles aren’t difficult but they do require that added care to detail.

“an intensely Lovecraftian experience, pregnant with atmospheric dread”

A nice change from a lot of games that I play, is how Edward Pierce is not a very nice guy. A lot of his selectable dialogue options toss aside the generic hero and go for a protagonist who acts as his own antagonist. A lot of times, I was looking for a nicer way to say something, but Pierce only offered 3 ways to say it and none of them were nice. He is a bit rude, a bit brash and a bit of a drunk and I totally love that.

Cthlhu

My biggest issue with the game is that some parts of the investigation feel superfluous. For example, if you go through the trouble of finding hidden items and working things out in certain dialogue trees, it seems that even without that extra effort the following cut scene would have lead you to the same revelation regardless of your troubles. This is echoed a few times throughout the game in the form of having information laid out for you twice or by NPCs repeating the same information in a different way. It makes your hard work feel without reward.

The world is rich and fully Lovecraftian, popping at the seams with deep-cuts fans can really get lost in. The level design is painstakingly loyal to what you have read on the page. You can almost smell the confines of old bookstores, the odor of wood rot, and the pungent aroma of the sea. It’s an impressive amount of careful world building that greatly assists in the feeling of total immersion.

Call of Cthulhu is an intensely Lovecraftian experience, pregnant with atmospheric dread. It drags you in and holds your sanity for ransom. Lovecraft is not an easy thing to adapt but these creative minds got it right and give gamers something that the inhabitants of R’lyeh would be extremely delighted with.

Call of Cthulhu is out now on PS4, PC and Xbox One.
Listen to the 'Eye On Horror Podcast'

Listen to the 'Eye On Horror Podcast'

Click to comment

You must be logged in to post a comment Login

Leave a Reply

News

Brad Dourif Says He’s Retiring Except For One Important Role

Published

on

Brad Dourif has been doing movies for nearly 50 years. Now it seems he is walking away from the industry at 74 to enjoy his golden years. Except, there is a caveat.

Recently, digital entertainment publication JoBlo’s Tyler Nichols talked to some of the Chucky television series cast members. During the interview, Dourif made an announcement.

“Dourif said that he’s retired from acting,” says Nichols. “The only reason he came back for the show was because of his daughter Fiona and he considers Chucky creator Don Mancini to be family. But for non-Chucky stuff, he considers himself retired.”

Dourif has voiced the possessed doll since 1988 (minus the 2019 reboot). The original movie “Child’s Play” has become such a cult classic it’s at the top of some people’s best chillers of all time. Chucky himself is ingrained in pop culture history much like Frankenstein or Jason Voorhees.

While Dourif may be known for his famous voiceover, he is also an Oscar-nominated actor for his part in One Flew Over the Cuckoo’s Nest. Another famous horror role is The Gemini Killer in William Peter Blatty’s Exorcist III. And who can forget Betazoid Lon Suder in Star Trek: Voyager?

The good news is that Don Mancini is already pitching a concept for season four of Chucky which might also include a feature-length movie with a series tie-in. So, Although Dourif says he is retiring from the industry, ironically he is Chucky’s friend till the end.

Listen to the 'Eye On Horror Podcast'

Listen to the 'Eye On Horror Podcast'

Continue Reading

Editorial

7 Great ‘Scream’ Fan Films & Shorts Worth a Watch

Published

on

The Scream franchise is such an iconic series, that many budding filmmakers take inspiration from it and make their own sequels or, at least, build upon the original universe created by screenwriter Kevin Williamson. YouTube is the perfect medium to showcase these talents (and budgets) with fan-made homages with their own personal twists.

The great thing about Ghostface is that he can appear anywhere, in any town, he just needs the signature mask, knife, and unhinged motive. Thanks to Fair Use laws it’s possible to expand upon Wes Craven’s creation by simply getting a group of young adults together and killing them off one by one. Oh, and don’t forget the twist. You’ll notice that Roger Jackson’s famous Ghostface voice is uncanny valley, but you get the gist.

We have gathered five fan films/shorts related to Scream that we thought were pretty good. Although they can’t possibly match the beats of a $33 million blockbuster, they get by on what they have. But who needs money? If you’re talented and motivated anything is possible as proven by these filmmakers who are well on their way to the big leagues.

Take a look at the below films and let us know what you think. And while you’re at it, leave these young filmmakers a thumbs up, or leave them a comment to encourage them to create more films. Besides, where else are you going to see Ghostface vs. a Katana all set to a hip-hop soundtrack?

Scream Live (2023)

Scream Live

Ghostface (2021)

Ghostface

Ghost Face (2023)

Ghost Face

Don’t Scream (2022)

Don’t Scream

Scream: A Fan Film (2023)

Scream: A Fan Film

The Scream (2023)

The Scream

A Scream Fan Film (2023)

A Scream Fan Film
Listen to the 'Eye On Horror Podcast'

Listen to the 'Eye On Horror Podcast'

Continue Reading

Movies

Another Creepy Spider Movie Hits Shudder This Month

Published

on

Good spider films are a theme this year. First, we had Sting and then there was Infested. The former is still in theaters and the latter is coming to Shudder starting April 26.

Infested has been getting some good reviews. People are saying that it’s not only a great creature feature but also a social commentary on racism in France.

According to IMDb: Writer/director Sébastien Vanicek was looking for ideas around the discrimination faced by black and Arab-looking people in France, and that led him to spiders, which are rarely welcome in homes; whenever they’re spotted, they’re swatted. As everyone in the story (people and spiders) is treated like vermin by society, the title came to him naturally.

Shudder has become the gold standard for streaming horror content. Since 2016, the service has been offering fans an expansive library of genre movies. in 2017, they began to stream exclusive content.

Since then Shudder has become a powerhouse in the film festival circuit, buying distribution rights to movies, or just producing some of their own. Just like Netflix, they give a film a short theatrical run before adding it to their library exclusively for subscribers.

Late Night With the Devil is a great example. It was released theatrically on March 22 and will begin streaming on the platform starting April 19.

While not getting the same buzz as Late Night, Infested is a festival favorite and many have said if you suffer from arachnophobia, you might want to take heed before watching it.

Infested

According to the synopsis, our main character, Kalib is turning 30 and dealing with some family issues. “He’s fighting with his sister over an inheritance and has cut ties with his best friend. Fascinated by exotic animals, he finds a venomous spider in a shop and brings it back to his apartment. It only takes a moment for the spider to escape and reproduce, turning the whole building into a dreadful web trap. The only option for Kaleb and his friends is to find a way out and survive.”

The film will be available to watch on Shudder starting April 26.

Listen to the 'Eye On Horror Podcast'

Listen to the 'Eye On Horror Podcast'

Continue Reading