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Review: Resident Evil: Revelations 2

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I’m not gonna sugar coat this, Resident Evil is a series that needs to stop. I have no idea what the hell the plot is about anymore and the gaming mechanics seem to be getting worse. So when a new RE  game was released, Resident Evil: Revelations 2, I didn’t care. These things are expected like clockwork like the latest entry in a horror franchise and just like with those, we don’t expect them to be any good. It’s just something we do out of habit.

The story follows Resident Evil 2 veteran Claire Redfield who is now working for an anti-terrorist group called TerraSave. Within moments, she is kidnapped along with everyone else from in the group by an unknown terrorist organization. They are so unknown, it is never referred to again. Claire escapes from a prison cell on a remote island where she is being held along with Moira Burton, daughter of Barry Burton. She will be playing the role of the angsty, bratty young adult girl with daddy issues that seems to be popular these days. But someone is keeping a close eye on them and their fear ala a bracelet, named The Overseer, who is quickly revealed as Wesker… Alex Wesker. Apparently, Albert had a sister and her plans are just as convoluted and paper thin as his… just because. She wants to become more than life? I dunno, it’s really not well developed. Six months after that goes by, Barry Burton arrives on the island in search of his daughter, but finds little Natalia, who has the ability to see dead people. No really, she can sense where the infected are. It’s a rather useful skill that can help you creep up on enemies and kill them, when the game allows it. What I mean by that is sometimes they will still see you even if their back is turned. Will Barry reunite with Moira and will Claire… be there as well?

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If you’ve played any Resident Evil game, you know exactly how this plays out. And that is my major gripe with this game; it feels like a Resident Evil game for all the wrong reasons. First, it’s continuing a story and characters that has been running on far too long and has long passed a point of making any sense when you try to piece it all together. You’re also paired up with a partner, again. And let me to you, the AI… it will be your worst enemy in the game by far. I can’t tell you how many times I died or had to restart because the AI did something unbelievably stupid, like run after a group of enemies with a knife or walk off a cliff. Yes, walk off a cliff like a goddamn Looney Tunes cartoon. This problem has occurred in the last few RE games and I can’t wrap my head around this. The developers and testers don’t see a problem with this? You’re not making your game more challenging by being lazy and skipping on an AI that acts in the way no human being would ever act. Your partners do offer something different, like they don’t use guns. Instead, Moira has a flashlight that can be used to temporarily blind enemies (she can also attack with a crowbar) and Natalia can see enemies from a great distance and throw bricks at them. It’s actually more fun to use these characters rather than Barry or Claire.

As for the enemies, ever since RE 4, they all seem to run at you, arms flailing in a spastic motion while cackling. Basically, you enemies are that annoying little kid, jacked up on sugar, running around and swinging his arms, laughing until he hits something. As for the bosses, their battles feel long and drawn out while you waste every bit of ammo on the glowing orange weak spot and they can often kill you with one hit, so you will be repeating the battles over and over… and over. Even the level designs are just ugly to look at and offer the same locations you’ve seen in the past several RE games. The levels feel even more of a drag when you walk into a large, quiet empty room with an exploding barrel or two and you get that dreaded feeling that a boss battle is coming. Not because you are afraid, but because you know it’s going to take forever and you’re gonna have to play it a few times. In fact, these are the same issues with the over-rated The Evil Within, a game from Resident Evil creator, Shinji Mikami.

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So, the enemies, levels… all on repeat for far too long now, but surely there has to be something new to the game? Well, there is a weapon upgrade system that allows you to find abilities for the weapons and attach them to your gun of choice via a workbench, which feels lifted out of The Last of Us. I believe just about every RE game has a different upgrade system, but it feels like they can’t decide what to do with it. Not to say I didn’t have some fun or that it was all bad. My problems aside, I did push through the game, even if I didn’t know or care what was going on and I didn’t feel too bored, just tired of the same ol’. I spent the majority of my time with RAID mode, which seems to have replaced Mercenary Mode. In RAID mode, you select from a few characters in the game (with more unlockable) and you run through numerous gauntlets of enemies, while trying to make it to the end to get rewards. You can spend these rewards on weapons, upgrades… heck, you can even combine upgrades for better ones. You even level up and are given Skill Points to spend on different abilities to help you throughout the missions! There is now a multiplayer RAID mode that allows you to pair up with another player and gotta say, I had a blast with it. But for everything that seemed to be taking a step in the right direction, even those had their drawbacks. For example, your ammo is limited and pick ups are usually in small portions, so like the original RE games, you will need to rely on ammo conservation, being able to evade your enemies and outsmart them. However, the evade doesn’t work as good as it should and your enemies will always stay hot on your heels, so what’s the point?

The game should only take you around 12 hours to complete and there are hidden items and even more challenging modes to tempt you to come back for multiple playthroughs, but it’s only likely you will play through maybe one more time. Here is my biggest nitpick with the game; so you play through the game and unlocking bonuses to purchase, but you’ll have to play through the game many times to afford all of this stuff? Really? They couldn’t think of a better way other than forcing you to repeat the same things over and over?

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I don’t know, maybe I’m nitpicking or maybe I’m sick and tired of being dished out the same thing that is always haphazardly slapped together. I know it’s blasphemy to speak ill of a Resident Evil game or anything involving zombies, but this game was just lazy. Stupid dialogue to accompany a stupid story that is incredibly predictable, the same boring, repetitive enemies you’ve encountered since RE 4, the most piss poor excuse for AI and one of the most one dimensional villains in a recent video game. I can no longer hope for redemption for this series. It’s long gone. At least there was some enjoyability out of this. I mean, it was better than Resident Evil 5 and 6, but that’s not saying much.

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Trailer for ‘The Exorcism’ Has Russell Crowe Possessed

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The latest exorcism movie is about to drop this summer. It’s aptly titled The Exorcism and it stars Academy Award winner turned B-movie savant Russell Crowe. The trailer dropped today and by the looks of it, we are getting a possession movie that takes place on a movie set.

Just like this year’s recent demon-in-media-space film Late Night With the Devil, The Exorcism happens during a production. Although the former takes place on a live network talk show, the latter is on an active sound stage. Hopefully, it won’t be entirely serious and we’ll get some meta chuckles out of it.

The film will open in theaters on June 7, but since Shudder also acquired it, it probably won’t be long after that until it finds a home on the streaming service.

Crowe plays, “Anthony Miller, a troubled actor who begins to unravel while shooting a supernatural horror film. His estranged daughter, Lee (Ryan Simpkins), wonders if he’s slipping back into his past addictions or if there’s something more sinister at play. The film also stars Sam Worthington, Chloe Bailey, Adam Goldberg and David Hyde Pierce.”

Crowe did see some success in last year’s The Pope’s Exorcist mostly because his character was so over-the-top and infused with such comical hubris it bordered on parody. We will see if that is the route actor-turned-director Joshua John Miller takes with The Exorcism.

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Win a Stay at The Lizzie Borden House From Spirit Halloween

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lizzie borden house

Spirit Halloween has declared that this week marks the start of spooky season and to celebrate they are offering fans a chance to stay at the Lizzie Borden House with so many perks Lizzie herself would approve.

The Lizzie Borden House in Fall River, MA is claimed to be one of the most haunted houses in America. Of course one lucky winner and up to 12 of their friends will find out if the rumors are true if they win the grand prize: A private stay in the notorious house.

“We are delighted to work with Spirit Halloween to roll out the red carpet and offer the public a chance to win a one-of-a-kind experience at the infamous Lizzie Borden House, which also includes additional haunted experiences and merchandise,” said Lance Zaal, President & Founder of US Ghost Adventures.

Fans can enter to win by following Spirit Halloween‘s Instagram and leaving a comment on the contest post from now through April 28.

Inside the Lizzie Borden House

The prize also includes:

An exclusive guided house tour, including insider insight around the murder, the trial, and commonly reported hauntings

A late-night ghost tour, complete with professional ghost-hunting gear

A private breakfast in the Borden family dining room

A ghost hunting starter kit with two pieces of Ghost Daddy Ghost Hunting Gear and a lesson for two at US Ghost Adventures Ghost Hunting Course

The ultimate Lizzie Borden gift package, featuring an official hatchet, the Lizzie Borden board game, Lily the Haunted Doll, and America’s Most Haunted Volume II

Winner’s choice of a Ghost Tour experience in Salem or a True Crime experience in Boston for two

“Our Halfway to Halloween celebration provides fans an exhilarating taste of what’s to come this fall and empowers them to start planning for their favorite season as early as they please,” said Steven Silverstein, CEO of Spirit Halloween. “We have cultivated an incredible following of enthusiasts who embody the Halloween lifestyle, and we’re thrilled to bring the fun back to life.”

Spirit Halloween is also preparing for their retail haunted houses. On Thursday, August 1 their flagship store in Egg Harbor Township, NJ. will officially open to start off the season. That event usually draws in hordes of people eager to see what new merch, animatronics, and exclusive IP goods will be trending this year.

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’28 Years Later’ Trilogy Taking Shape With Serious Star Power

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28 years later

Danny Boyle is revisiting his 28 Days Later universe with three new films. He will direct the first, 28 Years Later, with two more to follow. Deadline is reporting that sources say Jodie Comer, Aaron Taylor-Johnson, and Ralph Fiennes have been cast for the first entry, a sequel to the original. Details are being kept under wraps so we don’t know how or if the first original sequel 28 Weeks Later fits into the project.

Jodie Comer, Aaron Taylor-Johnson and Ralph Fiennes

Boyle will direct the first movie but it’s unclear which role he will take on in the subsequent films. What is known is Candyman (2021) director Nia DaCosta is scheduled to direct the second film in this trilogy and that the third will be filmed immediately afterward. Whether DaCosta will direct both is still unclear.

Alex Garland is writing the scripts. Garland is having a successful time at the box office right now. He wrote and directed the current action/thriller Civil War which was just knocked out of the theatrical top spot by Radio Silence’s Abigail.

There is no word yet on when, or where, 28 Years Later will start production.

28 Days Later

The original film followed Jim (Cillian Murphy) who wakes from a coma to find that London is currently dealing with a zombie outbreak.

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