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REVIEW: Dishonored 2

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The first ‘Dishonored,’ gave us a sleeper hit. The game gave you a new way to play. It bent to your playing style and let your creativity become central. The options were endless when it came to taking down enemies or getting through levels.  If you wanted you could use your powers to become a rat, slowdown time, lure enemies and teleport. Or you could simply choose to sneak past without using powers. It was an exhilarating and a entirely unique experience.  Dishonored 2 takes what made the original so damned good and builds on that foundation.

It’s been little over a decade since the Corvo Attano took his revenge on the powers that assassinated the Empress of the Isles. Over these years, Emily Kaldwin has taken the throne under protection from her father Corvo. Knowing that this world is a dangerous one, Corvo trained Emily in combat and stealth. Good thing too, when a mysterious person claiming to be the rightful aire to the throne arrives, Emily and Corvo are attacked and are left no choice but to flee their kingdom in search of answers.

Early on, you will have to choose who you will complete the campaign as. Emily or Corvo? Corvo comes with the same killer abilities that he had in the first Dishonored. While, Emily has an entirely new skill set. The story will play out pretty much the same way with either character, but the approach to stealth, combat and overall style is very different. Emily comes with new skills to pay the bills. They include “Domino” which chains enemies together. For example, if you kill or knock out one of them the other’s you chained will suffer the same fate. “Shadow Walk” allows you to become a crawling shadow that easily allows you to stealthily sneak past tight spots. “Mesmerize” has the ability to lure enemies into situations you see fit. As Emily you still have the ability to (like Corvo) to see through walls and teleport.

“It perfects itself in both level design and scale.

Learning abilities, still relies on finding runes. Runes still buy you new abilities and allow you to upgrade those abilities. For example, one of Shadow Walk’s upgrades will have you casting the shadow of a rat in order to remain even more undetectable. Since upgrades do rely on runes, you will spend much of your game pulling your hair out in order to locate all the runes in each level. These things are seriously more sought after and revered than Pokemon, in my book.

The enemies AI are truly aware of the world around them. They are smart, sometimes annoyingly so. This makes the stealth approach that much more difficult especially early on in the game. As you progress through, there is a section of the game towards the end that becomes easier. Almost too easy. This is mainly because your powers have reach their peak and you have become a true badass. To keep the challenge going I had to adjust my difficulty to a higher setting. It pays off.

No matter who you choose, the game heads and ends in pretty much the same place. Making a choice between the two, simply comes down to preference. I went with Emily the first time around, because I felt I was already familiar with Corvo. Replay value is high since both characters are uniquely enjoyable.

The real star of the show for me is in a boat captain named, Meagan Foster. Foster is voiced perfectly by the amazingly talented Rosario Dawson. Foster is captain of the Dreadful Wale. She is missing an eye and an arm. Her past is full of demons and those details are revealed throughout the entirety of the game. I found the character captivating. Dawson is great.

Each level is each its own individual world. Each, forces you to change and adapt gameplay style. What you do in one level isn’t a sure way to get past the next. The game peaks in a clockwork mansion level. Here you are able to change the architecture of the room by moving levers. This level tasks you with using your skills wisely. Each level is also absolutely breathtaking in scale and beauty. The steampunk approach from the first Dishonored is back and perfected. Outside of the abilities and gameplay, Dishonored 2 is unmistakably its own world.

Early on in the game you cross into “The Outsider’s” world. He is the one who bestows you with powers. I found it interesting that you are given an option to play through without powers. I didn’t choose that route. The game is too reliant on its cool powers for me to even imagine going powerless. I’m guessing the the powerless experience  would be more akin too the ‘Thief’ series.

“Dishonored 2 is unmistakably its own world. 

It is challenging to begin the game on a harder difficulty setting but, it pays off later. You simply become too powerful in later levels to sustain the challenge if you play on the normal setting. The game also conveniently offers the ability to switch difficulty levels while you play. If you enjoy a challenge you might find yourself looking for that option. Even if you don’t go for a harder difficulty, your powers make you almost godlike and seemingly invincible and that’s pretty awesome too.

If you were a fan of Dishonored, Dishonored 2 is for you. It perfects itself in both level design and scale. For those that haven’t played the first Dishonored, you can start here without being lost. The first game’s story (like this games story)  was simple. Both are revenge stories and both revolve around regaining a kingdom lost to the corruption. This game is all about its gameplay and its replay-ability. Choices you make effect the world around you and can have dire circumstances and a bleak ending if you choose to take a more murderous dark path. Helping NPC’s can reward you later in the game or have bad consequences. The amount of different ways to play the game is really cool. This game is really cool. Emily and Corvo are perfect central characters that I hope get more Dishonored games in the future.

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‘Evil Dead’ Film Franchise Getting TWO New Installments

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It was a risk for Fede Alvarez to reboot Sam Raimi’s horror classic The Evil Dead in 2013, but that risk paid off and so did its spiritual sequel Evil Dead Rise in 2023. Now Deadline is reporting that the series is getting, not one, but two fresh entries.

We already knew about the Sébastien Vaniček upcoming film that delves into the Deadite universe and should be a proper sequel to the latest film, but we are broadsided that Francis Galluppi and Ghost House Pictures are doing a one-off project set in Raimi’s universe based off of an idea that Galluppi pitched to Raimi himself. That concept is being kept under wraps.

Evil Dead Rise

“Francis Galluppi is a storyteller who knows when to keep us waiting in simmering tension and when to hit us with explosive violence,” Raimi told Deadline. “He is a director that shows uncommon control in his feature debut.”

That feature is titled The Last Stop In Yuma County which will release theatrically in the United States on May 4. It follows a traveling salesman, “stranded at a rural Arizona rest stop,” and “is thrust into a dire hostage situation by the arrival of two bank robbers with no qualms about using cruelty-or cold, hard steel-to protect their bloodstained fortune.”

Galluppi is an award-winning sci-fi/horror shorts director whose acclaimed works include High Desert Hell and The Gemini Project. You can view the full edit of High Desert Hell and the teaser for Gemini below:

High Desert Hell
The Gemini Project

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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