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Review: Dark Souls III is The Best Souls Game Yet

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I’m beginning to believe that games have spoiled us. They have made the majority of us into babies. Big ole babies, who are used to being able to receive damage, hide behind something for 3 seconds, completely heal, pop-out, continue the fight, rinse, repeat.

Then you have a games from the Dark Souls” series come along to slap you on the hand, shame you and remind you that, perhaps we aren’t as good at gaming as we thought we were.

FromSoftware’s latest “Dark Souls III” is about to be set loose upon the world, its carrion talons looking for the flesh of long-time fans and newcomers alike. It stands confident, bravado waving in the wind wearing a t-shirt that reads “you died.”

I was pulled from my pampered life in Tom Clancy’s “The Division,” where it turns out all I was doing was gallivanting around making “pew pew” noises and thinking at times that I was playing a challenging game. That is until I received ‘Dark Souls III’ and was drug into gaming hell… an enjoyable hell.

Much like the Cynobites in Clive Barker’s “Hellraiser,” ‘”Dark Souls III” has “such sights to show you” and a multitude of torture to put you through.

Dark Souls III

I will say that this entry does have the decency of starting off a little easier than the previous two games. It gives you just enough confidence to believe that you are “good” at playing. It is a false sense of accomplishment, as you venture further into the world the game quickly reminds you that it crushes you with a hammer of difficulty. But along with that challenge comes one of the most rewarding games I have ever played.

Lead director, Hidetaka Miyazaki’s latest “Souls” entry finds your character simply known as the Ashen One in the Kingdom of Lothric. The end of the world is nigh, it is up to you to hunt down the Lords of Cinder and retain some sort of order in Lothric.

As bleak and hopeless as the world of “Dark Souls” feels and looks, it simultaneously has a raging beauty built into its levels. I was constantly looking forward to gaining access to the next area, if only to see what new architecture and exploration options it had to offer. The variety of level design goes above and beyond, at an almost hypnotic level in order to keep you deeply rooted in gameplay. While there are a few repeat levels from previous “Souls” games it isn’t anything too heavy handed, or anything that feels forced. There is a horrific beauty built into the bones of these levels that are one-of-a-kind and is something I would happily revisit for future play-through’s.

One of my favorite new features in “Dark Souls III” has to be “weapon skills.” These are special moves that different weapons are capable of pulling off at the loss of focus points. For example some are capable of knocking enemies into the air, or ending a charge with a blast of lightning, or capable of a fierce thrust attack. These powerful attacks are pivotal in the heart of battle, and allow you to try out a multitude of combinations when it comes to pairing them with different shields or staffs.

These “weapons skills” paired with different left hand and right hand combinations make for a totally unique experience for such a small tweak. This leads to a abundance of ways to approach enemies in battle.

The enemies in this game are varied and plentiful. There are a ton of different nightmare inducing enemies in this “souls” entry. I’m pretty sure that FromSoftware stole the enemy designs from the depths of hell. While most games focus on creating the look of an enemy type and a boss or two, “Dark Souls” creates the very visage of a real-world hellscape in each and every enemy that occupies it.

Dark Souls

It isn’t just the look of the enemy that varies either, each enemy comes with its own fighting style. Some will come at you like a rabid beast, slashing and clawing feverishly. While others are more calculated and methodical about their attacks. At times it seems they are looking at your controller in order to counter your next move. The AI in this one is varied and strategic, making for an insanely challenging experience.

Those notorious “Dark Souls” boss battles are back and offer the same awesome level of character design. There weren’t very many problems I had with this entry but one of the smaller complaints I had was how some bosses tend to have the exact attack approach as bosses you have fought previously. That isn’t to say all the battles are like that, in fact there is more variety than there is repeated action. This entry has the most challenging boss battles I have ever seen in a “souls” game. There are a couple of boss fights that almost made me hang up my controller and move on to something else. If it weren’t for the beautiful level design and the thrill you get after beating a boss, or completing an area, I would have given up.

You are able to pick your character type and play around with that at the start. While I would usually go with a sorcerer, this time I decided to go at it with an assassin. This has made for some interesting challenges along the way and really gave me an idea of how many ways that there are to play through a “Souls” game. In previous experiences I have finished the game with one character type and never looked back. This time, “souls” offers too much variety to not at least give it a second or third play through.

This is the “Dark Souls” you are looking for. This is the “Dark Souls” you love. The addition of a couple of new tools like “weapon skills” only makes the experience that much sweeter. If I had to rate my “souls” experiences, I would put “Dark Souls III” at my top slot, followed by “Dark Souls 1” and then “Dark Souls 2.” Sure, I might have cried with frustration once or twice, sure my neighbors may wonder if I’m dead or dying, due to me screaming “NOOOOOOOO!” so many times in the middle of the night, but at the end of the day it is the largest sense of achievement that any game has ever offered. Keep the formula the same, keep these games coming. “Dark Souls 3” carries the mad genius of its predecessors and perfects it.

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‘The Strangers’ Invaded Coachella in Instagramable PR Stunt

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Renny Harlin’s reboot of The Strangers isn’t coming out until May 17, but those murderous home invaders are making a pit stop at Coachella first.

In the latest Instagramable PR stunt, the studio behind the film decided to have the trio of masked intruders crash Coachella, a music festival that takes place for two weekends in Southern California.

The Strangers

This type of publicity began when Paramount did the same thing with their horror movie Smile in 2022. Their version had seemingly ordinary people in populated places look directly into a camera with an evil grin.

The Strangers

Harlin’s reboot is actually a trilogy with a more expansive world than that of the original.

“When setting out to remake The Strangers, we felt there was a bigger story to be told, which could be as powerful, chilling, and terrifying as the original and could really expand that world,” said producer Courtney Solomon. “Shooting this story as a trilogy allows us to create a hyperreal and terrifying character study. We’re fortunate to be joining forces with Madelaine Petsch, an amazing talent whose character is the driving force of this story.”

The Strangers

The movie follows a young couple (Madelaine Petsch and Froy Gutierrez) who “after their car breaks down in an eerie small town, are forced to spend the night in a remote cabin. Panic ensues as they are terrorized by three masked strangers who strike with no mercy and seemingly no motive in The Strangers: Chapter 1 the chilling first entry of this upcoming horror feature film series.”

The Strangers

The Strangers: Chapter 1 opens in theaters on May 17.

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‘Alien’ Returning to Theaters For a Limited Time

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It’s been 45 years since Ridley Scott’s Alien hit theaters and in celebration of that milestone, it is headed back to the big screen for a limited time. And what better day to do that than Alien Day on April 26?

It also works as a primer for the upcoming Fede Alvarez sequel Alien: Romulus opening on August 16. A special feature in which both Alvarez and Scott discuss the original sci-fi classic will be shown as a part of your theater admission. Take a look at the preview of that conversation below.

Fede Alvarez and Ridley Scott

Back in 1979, the original trailer for Alien was kind of terrifying. Imagine sitting in front of a CRT TV (Cathode Ray Tube) at night and suddenly Jerry Goldsmith’s haunting score begins to play as a giant chicken egg starts to crack with beams of light bursting through the shell and the word “Alien” slowly forms in slanted all caps across the screen. To a twelve-year-old, it was a scary pre-bedtime experience, especially Goldsmith’s screaming electronic musical flourishes playing over scenes of the actual movie. Let the “Is it horror or sci-fi?” debate begin.

Alien became a pop culture phenomenon, complete with kid’s toys, a graphic novel, and an Academy Award for Best Visual Effects. It also inspired dioramas in wax museums and even a frightening setpiece at Walt Disney World in the now-defunct Great Movie Ride attraction.

Great Movie Ride

The film stars Sigourney Weaver, Tom Skerritt, and John Hurt. It tells the tale of a futuristic crew of blue-collar workers suddenly awakened out of stasis to investigate an undecipherable distress signal coming from a nearby moon. They investigate the source of the signal and discover it’s a warning and not a cry for help. Unbeknownst to the crew, they have brought a giant space creature back on board which they find out in one of the most iconic scenes in cinema history.

It is said that Alvarez’s sequel will pay homage to the original film’s storytelling and set design.

Alien Romulus
Alien (1979)

The Alien theatrical re-release will take place on April 26. Pre-order your tickets and find out where Alien will screen at a theater near you.

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Home Depot’s 12-Foot Skeleton Returns with a New Friend, Plus New Life-Size Prop from Spirit Halloween

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Halloween is the greatest holiday of them all. However, every great holiday needs amazing props to go with it. Luckily for you, there are two new amazing props that have been released, which are sure to impress your neighbors and frighten any neighborhood children who are unfortunate enough to wander past your yard.

The first entry is the return of the Home Depot 12-foot skeleton prop. Home Depot has outdone themselves in the past. But this year the company is bringing bigger and better things to their Halloween prop lineup.

Home Depot Skeleton Prop

This year, the company unveiled its new and improved Skelly. But what is a giant skeleton without a loyal friend? Home Depot has also announced that they will release a five-foot tall skeleton dog prop to eternally keep Skelly company as he haunts your yard this spooky season.

This bony pooch will be five feet tall and seven feet long. The prop will also feature a posable mouth and LCD eyes with eight variable settings. Lance Allen, Home Depot’s merchant of decorative Holliday gear, had the following to say about this year’s lineup.

“This year we increased our realism within the animatronics category, created some impressive, licensed characters and even brought back some fan favorites. Overall, we are most proud of the quality and value we are able to bring to our customers with these pieces so they can continue to grow their collections.”

Home Depot Prop

But what if giant skeletons just aren’t your thing? Well, Spirit Halloween has you covered with their giant life size Terror Dog replica. This massive prop has been ripped out of your nightmares to appear frighteningly on your lawn.

This prop weighs in at almost fifty pounds and features glowing red eyes that are sure to keep your yard safe from any toilet paper throwing hooligans. This iconic Ghostbusters nightmare is a must have for any fan of 80s horror. Or, anyone who loves all things spooky.

Terror Dog Prop
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