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Review: Call of Duty WWII: Nazi Zombies

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Playing Call of Duty WWII: Nazi Zombies wasn’t a very high on my list of must-plays for the year. Previous Call of Duty zombie modes have been somewhat niche and at times verging on inaccessible in their approach, especially when mixing it into the same stew as classic Call of Duty campaign and/or multiplayer modes. I was also hesitant because of zombies in general are wearing thin on the soles of gaming and entertainment in general’s sneakers over the last few years. That mainly due to a flux of oversaturation of comic book movie proportions. That being said, I was wrong to be so hasty in my assessment. Hey, I can admit when I’m wrong.

In this WWII tale of Nazi occult focus, a group of 4 special operatives are tasked with locating art stolen by the Nazi’s during the war, and as a means to find Marie Fischer’s (Katheryn Winnick) brother Klaus. Joining Fischer is a rag-tag group of fighters and thieves – Drostan Hynd, (David Tennant) Jefferson Potts (Ving Rhames) and Olivia Durant (Elodie Yung). Upon aerial transport, the team is shot down over a small village where mad Nazi scientist, Peter Straub (Udo Kier) has been experimenting in order to create ‘The Final Reich,’ a means of defeating all allied forces with the assistance of reanimated corpses. The foursome has to ban together in order to fight off waves of Straub’s undead Nazi soldiers to survive the night.

This entry of Zombies mode mixes things up in interesting ways to help it simultaneously take a fresh approach, while still feeling like classic COD Zombies.

In terms of classic approach, you are taking down waves of zombies while collecting points (they are referred to as jolts here) with each destroyed wave and more jolts, you are able to purchase added weapons off of wall vending machines, and to pay to explore new areas of the map. Each wave becomes more difficult than the last, with increasing numbers of hulking, fast moving and regular ole’ zombie types being throw into the mix.

In this entry, you aren’t simply gunning down tons of zombies and opening new areas to progress though. Here, you also figure out puzzle based objectives that are overtly complex. If you are a fan of Destiny and upgrading raids to heroic, you know what I’m talking about. For example, if the objective says ‘power up generator,’ you have to explore the entirety of the map in order to find exactly what generators the objective was talking about. These get more tough as you go along. If you have teammates that have no idea what they are doing past shooting, you are gonna have a long match. Teamwork is absolutely imperative in figuring out some of these National Treasure-ish puzzles. Spoiler: There was seriously a time I had to find a severed head, then hold said head up to a painting in order to light hieroglyphics all to complete one objective. There were no markers indicating what to do or where to go. Just had to figure that out on a whim.

WWII

These puzzle objectives are slightly frustrating, but also add another level of fun to the game. If you aren’t a Youtube video cheater, and decide to figure these out on your own. Prepare for some amount of frustration. Fun… but also frustration. I highly recommend teaming up with some friends who haven’t looked online for puzzle walkthroughs. Despite, the helpless feeling of temporarily not knowing what to do. It’s more exciting to have to explore and work as a team than it is to do paint-by-numbers objective completion compliments of Youtube.

As opposed to previous COD Zombie games, this one introduces a class system. Here you are able to pick from four class types. Each offering a different level of support to fellow teammates, each class coming preloaded with their individual starting weapons and special abilities. As you level up, you gain weapon modifications that you can carry with you into future matches. This makes for a much more accessible entry than previous titles. The ability to keep your weapon’s mods even after having to start over makes the whole thing feel a lot more organically personal. This in contrast to losing everything each round and only being able to collect consumables. It makes a big difference in terms of how invested I felt in my character and my teammates.

This COD Nazi Zombies is actually effective in the jump-scare department too. This has to be due to the fact that one of the games co-founders also worked on the very good, and very scary Dead Space. These jump scares come randomly when seemingly spring-loaded zombies pop out around different corners you are trying to navigate. The effect comes with a shrill torque of the games sound FX, and had the ability to make me slightly jump 70% percent of the time.

The voice actors, come with their own audible personalities due to Sledgehammer Games betting on and hiring some heavy genre hitters. That isn’t always a recipe for success, and some games have allowed their star-power to go over the top or to be too ham to allow the game to breathe. This one has voice actors that did their character homework and didn’t overstep the fact that this game is about the player not the performance. The closest we ever get to ham, is by means of Udo Kier. And seriously like-minded Kier fans, would we want it any other way? His evil Nazi mad scientist is well-suited for monologues only Kier could have effectively delivered.

In the past, my COD Zombies experiences have been pretty ‘meh.’ I usually check them out for a bit but quickly move on to something else. Call of Duty WWII: Nazi Zombies, is the first one that I’ve actually been into and enjoyed thoroughly. It’s just enough new and personalized elements to make it an easy game to pick up, and one whose challenging objective puzzles makes it hard to put down. Controls, characters, narrative and approach is all on point, making me actually more excited to play this than I am the campaign mode. It’s a tension filled, white knuckle, zombie killing good time. And I’ll be looking forward to future DLC additions.

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‘Evil Dead’ Film Franchise Getting TWO New Installments

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It was a risk for Fede Alvarez to reboot Sam Raimi’s horror classic The Evil Dead in 2013, but that risk paid off and so did its spiritual sequel Evil Dead Rise in 2023. Now Deadline is reporting that the series is getting, not one, but two fresh entries.

We already knew about the Sébastien Vaniček upcoming film that delves into the Deadite universe and should be a proper sequel to the latest film, but we are broadsided that Francis Galluppi and Ghost House Pictures are doing a one-off project set in Raimi’s universe based off of an idea that Galluppi pitched to Raimi himself. That concept is being kept under wraps.

Evil Dead Rise

“Francis Galluppi is a storyteller who knows when to keep us waiting in simmering tension and when to hit us with explosive violence,” Raimi told Deadline. “He is a director that shows uncommon control in his feature debut.”

That feature is titled The Last Stop In Yuma County which will release theatrically in the United States on May 4. It follows a traveling salesman, “stranded at a rural Arizona rest stop,” and “is thrust into a dire hostage situation by the arrival of two bank robbers with no qualms about using cruelty-or cold, hard steel-to protect their bloodstained fortune.”

Galluppi is an award-winning sci-fi/horror shorts director whose acclaimed works include High Desert Hell and The Gemini Project. You can view the full edit of High Desert Hell and the teaser for Gemini below:

High Desert Hell
The Gemini Project

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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