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‘Call of Cthulhu’ is Phantasmagorically Fantastic

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Cthulhu

Madness is everywhere in Focus Interactive and Cyanide Studio’s latest H.P. Lovecraft mythos-based Call of Cthulhu. The psychological, investigational, RPG steeps itself deeply in the world of Lovecraft, complete with Easter-eggs, winks and all the cosmic terror you can handle.

Much more based on the physical pen and paper RPG, Call of Cthulhu takes the bones of Lovecraft’s world and creates a choice-based and satisfying investigational.

The story follows Edward Pierce, a dude fighting some serious personal demons following the war. Pierce has set-up shop as a private eye in desperate need of work to save his business. It seems that Pierce’s livelihood is saved when he receives a case that involves the investigation into the death of the prominent Hawkins family on the island of Darkwater.

With the new case in tow, Pierce sets off to the ominous island to help clear the name of Sarah Hawkins, who allegedly initiated the fire that killed her husband and child.

The world is bursting with references to Lovecraft’s work. Simply glancing at books on shelves or hidden diaries reveal the rich tapestry of Easter eggs that cover the entire mythos.

The game is primarily built around conversational and stealth mechanics with the occasional puzzle thrown in to the mix. Walking around talking to the villagers of Darkwater to uncover information and looking in the nooks and crannies make up the brunt of this game. It never devolves into the familiar territory of any sort of hack-n-slash action or button mashing shooting.

Cthulhu

Choices in dialogue are subjective to their respective levels on your upgradable skill tree. For example, if you don’t have enough knowledge of the occult or enough expertise in psychology, certain talking points won’t be selectable, leaving you to choose other options that in some cases can lead to dead ends in conversations.

I appreciate that the game doesn’t pull punches in that respect. Early in the game I spoke to a bartender and because my eloquence was at a low level, I was unable to gain information or even drink in his bar. The designers, made that finality of opportunity feel very real-world inspired. You will not always get what you want, and you will have to press on and hope to make better decisions and inquiries in future conversations.

The upgradeable skill tree is built of strength, medicine, eloquence, psychology, occultism and ‘spot hidden.’ Occultism and medicine are strictly upgradeable only by finding hidden items strewn about Darkwater. The rest you are free to upgrade as the game progresses leading to an edge on certain situations that play themselves out throughout your time in Darkwater.

The game is reliant on choice and will lead to bumps and passes along your journey. These all culminate in the finale of the narrative. The choices seem slight for the most part but a flashing icon in the upper left hand corner will remind you when you made a world altering decision by informing you that the choice you made will have consequences.

Certain situations call for you to enter ‘reconstruction mode.’ In this mode, you are able to piece together hidden clues to uncover a certain chain of events. These are played out through still frame visions of what Pierce has deduced from his findings. These situations are particularly well-done, and add that extra bit of absorption into being a grizzled private eye.

Cthulhu

It wouldn’t be a Lovecraft mythos based game if it didn’t get into sanity and the loss thereof. As you progress through the game, Pierce suffers mind-fracturing hallucinations that may or not be real. The ‘sanity meter’ is introduced deep into the narrative and is something that you have to watch to insure you don’t completely lose your marbles. The on-screen effects come in the form of emerald green tunnel vision, and rising heartbeat. This is exacerbated by entering claustrophobic spaces like crawlspaces and hiding spots. If you don’t get out the dread induced situation in time, its game over and time to load from last checkpoint.

The game has a rich cast of characters that make up the Lovecraftian world. These characters act as both friend and foe. Choosing to side with you or be a thorn in your investigation. Siding with certain police officers or bootleggers further fleshes out the world, and makes the island of Darkwater feel even more lived in.

Uncovering, the truth is a special experience. Waking in fish intestine filled caves, lit with green flames and being able to connect the dots from the lexicon of Lovecraft, is singular in its effectiveness. The story already has your attention before it introduces the supernatural elements and that direction goes a long and lasting way.

Every once and while the game throws puzzles into your investigation. One of my favorite moments of the game featured a safe that I had to get the combination to. The way the game handles the clues to find the combo numbers was a great gaming experience. The puzzles aren’t difficult but they do require that added care to detail.

“an intensely Lovecraftian experience, pregnant with atmospheric dread”

A nice change from a lot of games that I play, is how Edward Pierce is not a very nice guy. A lot of his selectable dialogue options toss aside the generic hero and go for a protagonist who acts as his own antagonist. A lot of times, I was looking for a nicer way to say something, but Pierce only offered 3 ways to say it and none of them were nice. He is a bit rude, a bit brash and a bit of a drunk and I totally love that.

Cthlhu

My biggest issue with the game is that some parts of the investigation feel superfluous. For example, if you go through the trouble of finding hidden items and working things out in certain dialogue trees, it seems that even without that extra effort the following cut scene would have lead you to the same revelation regardless of your troubles. This is echoed a few times throughout the game in the form of having information laid out for you twice or by NPCs repeating the same information in a different way. It makes your hard work feel without reward.

The world is rich and fully Lovecraftian, popping at the seams with deep-cuts fans can really get lost in. The level design is painstakingly loyal to what you have read on the page. You can almost smell the confines of old bookstores, the odor of wood rot, and the pungent aroma of the sea. It’s an impressive amount of careful world building that greatly assists in the feeling of total immersion.

Call of Cthulhu is an intensely Lovecraftian experience, pregnant with atmospheric dread. It drags you in and holds your sanity for ransom. Lovecraft is not an easy thing to adapt but these creative minds got it right and give gamers something that the inhabitants of R’lyeh would be extremely delighted with.

Call of Cthulhu is out now on PS4, PC and Xbox One.

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Watch ‘The Burning’ At The Location Where It Was Filmed

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Fangoria is reporting that fans of the 1981 slasher The Burning will be able to have a screening of the film at the location where it was filmed. The movie is set at Camp Blackfoot which is actually the Stonehaven Nature Preserve in Ransomville, New York.

This ticketed event will take place on August 3. Guests will be able to take a tour of the grounds as well as enjoy some campfire snacks along with the screening of The Burning.

The Burning

The film came out in the early ’80s when teen slashers were being churned out in magnum force. Thanks to Sean S. Cunningham’s Friday the 13th, filmmakers wanted to get in on the low-budget, high-profit movie market and a casket load of these types of films were produced, some better than others.

The Burning is one of the good ones, mostly because of the special effects from Tom Savini who had just come off of his groundbreaking work on Dawn of the Dead and Friday the 13th. He declined to do the sequel because of its illogical premise and instead signed on to do this movie. Also, a young Jason Alexander who would later go on to play George in Seinfeld is a featured player.

Because of its practical gore, The Burning had to be heavily edited before it received an R-rating. The MPAA was under the thumb of protest groups and political bigwigs to censor violent films at the time because slashers were just so graphic and detailed in their gore.

Tickets are $50, and if you want a special t-shirt, that will cost you another $25, You can get all the information by visiting the On Set Cinema webpage.

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‘Longlegs’ Creepy “Part 2” Teaser Appears on Instagram

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Longlegs

Neon Films released an Insta-teaser for their horror film Longlegs today. Titled Dirty: Part 2, the clip only furthers the mystery of what we are in for when this movie is finally released on July 12.

The official logline is: FBI Agent Lee Harker is assigned to an unsolved serial killer case that takes unexpected turns, revealing evidence of the occult. Harker discovers a personal connection to the killer and must stop him before he strikes again.

Directed by former actor Oz Perkins who also gave us The Blackcoat’s Daughter and Gretel & Hansel, Longlegs is already creating buzz with its moody images and cryptic hints. The film is rated R for bloody violence, and disturbing images.

Longlegs stars Nicolas Cage, Maika Monroe, and Alicia Witt.

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Exclusive Sneak Peek: Eli Roth and Crypt TV’s VR Series ‘The Faceless Lady’ Episode Five

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Eli Roth (Cabin Fever) and Crypt TV are knocking it out of the park with their new VR show, The Faceless Lady. For those unaware, this is the first fully scripted VR horror show on the market.

Even for masters of horror like Eli Roth and Crypt TV, this is a monumental undertaking. However, if I trust anyone to change the way that we experience horror, it would be these two legends.

The Faceless Lady

Ripped from the pages of Irish folklore, The Faceless Lady tells the story of a tragic spirit cursed to wander the halls of her castle for all of eternity. However, when three young couples are invited to the castle for a series of games, their fates may soon change.

So far, the story has provided horror fans with a gripping game of life or death that doesn’t look as if it will slow down in episode five. Luckily, we have an exclusive clip that may be able to satiate your appetites until the new premiere.

Airing on 4/25 at 5pmPT/8pmET, episode five follows our final three contestants in this wicked game. As the stakes are raised ever higher, will Ella be able to fully awaken her connection with Lady Margaret?

The faceless lady

The newest episode can be found on Meta Quest TV. If you haven’t already, follow this link to subscribe to the series. Make sure to check out the new clip below.

Eli Roth Present’s THE FACELESS LADY S1E5 Clip: THE DUEL – YouTube

To view in the highest resolution, adjust the quality settings in the bottom right corner of the clip.

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