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OBSERVER: Pure Trippy Cyberpunk Horror

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Observer

If you say anything regarding cyberpunk, you have my attention. If you say something about Rutger Hauer in the same context as cyberpunk, you have my strict focus. I’m one of those kids that grew up with Philip K. Dick books on my shelf and a VHS collection that ran the gamut with tons of cyberpunk-centric films. From the more polished and widely praised BLADE RUNNER, to cult films like HARDWARE and FREEJACK. I was all about the cyberpunk aesthetic. So, when Bloober Team devs and Aspyr publishers released a game called OBSERVER, that is set in a cyberpunk world and stars Rutger Hauer, it quickly shot to one of my most anticipated games of the year and for great reason, you guys.

If you are like me, the Rutger Hauer and cyberpunk combo might be enough for you to immediately stop reading and go seek out this game. If combination of those things isn’t enough though, a look at the elements that go into this game damn well better.

In the not too distant future, humans have taken to upgrading their body with technological enhancements. At the height of that modification popularity, a digital plague called the necrophage spreads like wildfire. That plague sends humans into an intense war that leaves the Fifth Polish Republic as one of the last bastions of humanity. Still, most of the survivors have turned to drugs and virtual reality as a way of escape. You play as Daniel Lazarski, an Observer by trade. Lazarski’s certain set of skills includes hacking people’s minds with the assistance of a device called a Dream Eater. Observers are used to collect info during tough interrogations and can even grab info that you may have forgotten.

When a scrambled communique comes through from Lazarski’s estranged son asking for help. Lazarski rushes off to a dilapidated tenement to find out what kind of trouble his son was in. Upon arrival, he discovers a headless corpse moments before the tenement goes into lockdown. He is then tasked with finding his son and uncovering the reasons behind the tenement lockdown.

The aesthetics of this game are uniquely derived from a cyberpunk world. Neon’s litter a dark and polluted city. Everything is covered in sheen from the never-ending downpour of rain. The people that inhabit this world are isolationist, and have mostly lost their minds, making every encounter something that borders on the bizarre, the disturbing and even the hilarious. OBSERVER creates an immersive and claustrophobic world that rewards you with tonality and a creeping feeling of dread.

I’ve been telling everyone that this would be what would have happened if David Lynch had directed BLADE RUNNER. Dialogue is delivered in strange dreamlike cadence making everything feel slightly off. The game is heady and has roots dipped in horror. Using your Dream Eater to infiltrated someone’s mind takes you to the landscape of a very bad LSD trip, where someone’s psyche is revealed through different visions you venture through. As you traverse these mind fields, that subjects story is unraveled through your play through. You are able to find out who that person was and what lead them to the moment you find them in. Ultimately, Lazarski, uses the device to collect info but there are times he uses it to go further, each time he delves into someone’s mind, he comes out frazzled and disorientated, he has to self-administer drugs in order to keep from losing his mind or even death.

Visuals are represented extremely well. Without medication Lazarski’s vision becomes pixelated, as sound becomes distorted and muffled. The degradation of his sanity is something that messes with your head as a player. And that is just one of the many ways the game extends its trippy tendrils out to the player. Amazing care had to have been taken to create this world, the pixilation and distortion is straight out of some of our favorite cult cyberpunk films.

I was able to review OBSERVER on PS4 by a code that was provided. At times the game was unable to keep up with its own frame rate and choked a bit when I tried sprinting as opposed to walking. From what I last read the devs have ironed out some of that glitchiness in updates. Outside of that issue, the games mechanics are deeply embedded in simple puzzle solving and the investigation of different areas in order to gather clues. Lazarski is equipped with both Bio Vision and Electromagnetic Vision. These two scan abilities help to explore crime scenes more precisely. Once an area is scanned other areas of the tenement will open up as your objectives are updated to take your further down the rabbit hole.

Like I mentioned before, Rutger Hauer voices and lends likeness to Daniel Lazarski. At different moments in the game mirrors will remind you that you are indeed playing as Mr. BLIND FURY himself. Knowing and being reminded of that, constantly reinvigorates the cinematic feeling that this game is full of. The devs also wink at the audience a bit. Throughout there are moments that pay homage to BLADE RUNNER. Rather its pigeons flying about or a constant cascade of rain, you will feel yourself called back to his portrayal of his role as a replicant crying (or not crying) in the rain. Hauer, has strange vocal ques at times and comes off as a bit of a grump. I’m not sure if this was an issue they had with him during production but it definitely lends itself to his grizzled, grumpy character. You can get the sense that he would do one take and just announce that he was okay with just doing one. The happy accident of that possible scenario is that Hauer’s cadence fits the strangeness of the game.

You come to OBSERVER for its cinematic experience. Not so much for what it does better than other first-person games as far as gameplay goes. While gameplay does sail along and each dive into someone’s subconscious is exciting eye candy, there are moments, albeit not many, where things can feel like a chore. There is a “creature” that you have to hide from at certain points that took me out of the game experience momentarily, the interaction between said creature and Lazarski didn’t feel scary or organic. It was something I couldn’t wait to get through to further the story. Thankfully, OBSERVER knows what kind of game it is and moments like those are very scarce. It tells a satisfying and embodied story, that connects from its beginning to its cliffhanger ending. The strange side missions and characters assist the game in its singular take on traditional cyberpunk and, once you see the whole picture, you can see a neon lit, smog filled cyberkpunk game deserving of praises.

OBSERVER is out now on PC, Playstation 4 and Xbox One.

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Thrills and Chills: Ranking ‘Radio Silence’ Films from Bloody Brilliant to Just Bloody

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Radio Silence Films

Matt Bettinelli-Olpin, Tyler Gillett, and Chad Villella are all filmmakers under the collective label called Radio Silence. Bettinelli-Olpin and Gillett are the primary directors under that moniker while Villella produces.

They have gained popularity over the past 13 years and their films have become known as having a certain Radio Silence “signature.” They are bloody, usually contain monsters, and have breakneck action sequences. Their recent film Abigail exemplifies that signature and is perhaps their best film yet. They are currently working on a reboot of John Carpenter’s Escape From New York.

We thought we would go through the list of projects they have directed and rank them from high to low. None of the movies and shorts on this list are bad, they all have their merits. These rankings from top to bottom are just ones we felt showcased their talents the best.

We didn’t include movies they produced but didn’t direct.

#1. Abigail

An update to the second film on this list, Abagail is the natural progression of Radio Silence’s love of lockdown horror. It follows in pretty much the same footsteps of Ready or Not, but manages to go one better — make it about vampires.

Abigail

#2. Ready or Not

This film put Radio Silence on the map. While not as successful at the box office as some of their other films, Ready or Not proved that the team could step outside their limited anthology space and create a fun, thrilling, and bloody adventure-length film.

Ready or Not

#3. Scream (2022)

While Scream will always be a polarizing franchise, this prequel, sequel, reboot — however you want to label it showed just how much Radio Silence knew the source material. It wasn’t lazy or cash-grabby, just a good time with legendary characters we love and new ones who grew on us.

Scream (2022)

#4 Southbound (The Way Out)

Radio Silence tosses their found footage modus operandi for this anthology film. Responsible for the bookend stories, they create a terrifying world in their segment titled The Way Out, which involves strange floating beings and some sort of time loop. It’s kind of the first time we see their work without a shaky cam. If we were to rank this entire film, it would remain at this position on the list.

Southbound

#5. V/H/S (10/31/98)

The film that started it all for Radio Silence. Or should we say the segment that started it all. Even though this isn’t feature-length what they managed to do with the time they had was very good. Their chapter was titled 10/31/98, a found-footage short involving a group of friends who crash what they think is a staged exorcism only to learn not to assume things on Halloween night.

V/H/S

#6. Scream VI

Cranking up the action, moving to the big city and letting Ghostface use a shotgun, Scream VI turned the franchise on its head. Like their first one, this film played with canon and managed to win over a lot of fans in its direction, but alienated others for coloring too far outside the lines of Wes Craven’s beloved series. If any sequel was showing how the trope was going stale it was Scream VI, but it managed to squeeze some fresh blood out of this nearly three-decade mainstay.

Scream VI

#7. Devil’s Due

Fairly underrated, this, Radio Silence’s first feature-length film, is a sampler of things they took from V/H/S. It was filmed in an omnipresent found footage style, showcasing a form of possession, and features clueless men. Since this was their first bonafide major studio job it’s a wonderful touchstone to see how far they have come with their storytelling.

Devil’s Due

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Perhaps the Scariest, Most Disturbing Series of The Year

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You may have never heard of Richard Gadd, but that will probably change after this month. His mini-series Baby Reindeer just hit Netflix and it’s a terrifying deep dive into abuse, addiction, and mental illness. What is even scarier is that it’s based on Gadd’s real-life hardships.

The crux of the story is about a man named Donny Dunn played by Gadd who wants to be a stand-up comedian, but it’s not working out so well thanks to stage fright stemming from his insecurity.

One day at his day job he meets a woman named Martha, played to unhinged perfection by Jessica Gunning, who is instantly charmed by Donny’s kindness and good looks. It doesn’t take long before she nicknames him “Baby Reindeer” and begins to relentlessly stalk him. But that is just the apex of Donny’s problems, he has his own incredibly disturbing issues.

This mini-series should come with a lot of triggers, so just be warned it is not for the faint of heart. The horrors here don’t come from blood and gore, but from physical and mental abuse that go beyond any physiological thriller you may have ever seen.

“It’s very emotionally true, obviously: I was severely stalked and severely abused,” Gadd said to People, explaining why he changed some aspects of the story. “But we wanted it to exist in the sphere of art, as well as protect the people it’s based on.”

The series has gained momentum thanks to positive word-of-mouth, and Gadd is getting used to the notoriety.

“It’s clearly struck a chord,” he told The Guardian. “I really did believe in it, but it’s taken off so quickly that I do feel a bit windswept.”

You can stream Baby Reindeer on Netflix right now.

If you or someone you know has been sexually assaulted, please contact the National Sexual Assault Hotline at 1-800-656-HOPE (4673) or go to rainn.org.

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The Original ‘Beetlejuice’ Sequel Had an Interesting Location

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beetlejuice in Hawaii Movie

Back in the late ’80s and early ’90s sequels to hit movies weren’t as linear as they are today. It was more like “let’s re-do the situation but in a different location.” Remember Speed 2, or National Lampoon’s European Vacation? Even Aliens, as good as it is, follows a lot of the plot points of the original; people stuck on a ship, an android, a little girl in peril instead of a cat. So it makes sense that one of the most popular supernatural comedies of all time, Beetlejuice would follow the same pattern.

In 1991 Tim Burton was interested in doing a sequel to his 1988 original, it was called Beetlejuice Goes Hawaiian:

“The Deetz family moves to Hawaii to develop a resort. Construction begins, and it’s quickly discovered that the hotel will be sitting on top of an ancient burial ground. Beetlejuice comes in to save the day.”

Burton liked the script but wanted some re-writes so he asked then-hot screenwriter Daniel Waters who had just got done contributing to Heathers. He passed on the opportunity so producer David Geffen offered it to Troop Beverly Hills scribe Pamela Norris to no avail.

Eventually, Warner Bros. asked Kevin Smith to punch up Beetlejuice Goes Hawaiian, he scoffed at the idea, saying, “Didn’t we say all we needed to say in the first Beetlejuice? Must we go tropical?”

Nine years later the sequel was killed. The studio said Winona Ryder was now too old for the part and an entire re-cast needed to happen. But Burton never gave up, there were a lot of directions he wanted to take his characters, including a Disney crossover.

“We talked about lots of different things,” the director said in Entertainment Weekly. “That was early on when we were going, Beetlejuice and the Haunted MansionBeetlejuice Goes West, whatever. Lots of things came up.”

Fast-forward to 2011 when another script was pitched for a sequel. This time the writer of Burton’s Dark Shadows,  Seth Grahame-Smith was hired and he wanted to make sure the story wasn’t a cash-grabbing remake or reboot. Four years later, in 2015, a script was approved with both Ryder and Keaton saying they would return to their respective roles. In 2017 that script was revamped and then eventually shelved in 2019.

During the time the sequel script was being tossed around in Hollywood, in 2016 an artist named Alex Murillo posted what looked like one-sheets for a Beetlejuice sequel. Although they were fabricated and had no affiliation with Warner Bros. people thought they were real.

Perhaps the virality of the artwork sparked interest in a Beetlejuice sequel once again, and finally, it was confirmed in 2022 Beetlejuice 2 had a green light from a script written by Wednesday writers  Alfred Gough and Miles Millar. The star of that series Jenna Ortega signed on to the new movie with filming starting in 2023. It was also confirmed that Danny Elfman would return to do the score.

Burton and Keaton agreed that the new film titled Beetlejuice, Beetlejuice wouldn’t rely on CGI or other other forms of technology. They wanted the film to feel “handmade.” The film wrapped in November 2023.

It’s been over three decades to come up with a sequel to Beetlejuice. Hopefully, since they said aloha to Beetlejuice Goes Hawaiian there has been enough time and creativity to ensure Beetlejuice, Beetlejuice will not only honor the characters, but fans of the original.

Beetlejuice, Beetlejuice will open theatrically on September 6.

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