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‘Mutant Year Zero: Road To Eden’ A Sharp Strategic Surprise

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Mutant

Stop me if you heard this one. A woman, a duck and a warthog walk into a bar… sounds like the beginning of a joke that is certain to have a mediocre punchline. But, instead of being the basis of a hacky joke, the above mention team-up is what you get in impressive (and very much not hack) Mutant Year Zero: Road to Eden.

Based on the pen and paper, table-top RPG, Mutant Year Zero: Road to Eden takes place in a post-apocalyptic world, where what is left of mankind takes refuge out in The Ark, one of humanities last bastions.

“Mutant Year Zero, is George Orwell by way of John Carpenter.”

You play as Dux (a mutant mallard), Bormin (a brutish boar) and Selma (hybrid fox/human). These stalkers are humanities daily, and last saving grace. Stalkers spend their time exploring the Zone (a dangerous wasteland) for supplies in order to keep The Ark running.

Mutant Year Zero, is George Orwell by way of John Carpenter. Mixing, elements of Orwell’s vision of humanity succeeding in a doomed and foolish self-fulfilled prophecy. And retrofitting Animal Farm with Carpenter’s hard-edged, sci-fi dystopia-sploitation, the game sets the table with big ideas.

The world that the game builds and the character’s designs are cool and visually pleasing, but the story isn’t where the meat of this burger lay. As with most strategy games, we came her for the tactics and luckily the game puts all its aces into that mechanic specifically.

Mutant Year Zero: Road to Eden has an impressive mixture of real time exploration, along with more conventional strategy elements firmly in place. The combo is extremely satisfying in its execution. The exploration elements allow you to head out to nooks and crannies to find hidden materials weapons, while also allowing you to scout ahead, find the enemy and prepare positioning and technique to dominate combat.

Controls are slick, and allow you to split your team up in order to setup for the best tactical vantage points. For example, having Dux posted on the roof of a building, Selma half hidden behind a broken-down car, and Bormin in close ready with his scattergun. Finding the best approach to an ambush is satisfying and key in defeating your enemy. Using stealth weapons add the extra advantage of thinning out the herd before fully engaging, and make you feel like and absolute tactical genius.

Each character comes with their unique set of upgradable traits and abilities. These include basic check boxes like health and weapon experience that allow you to survive longer and fight harder in the skirmish. The real fried gold lies in the mutation upgrades. These completely change and give advantages in combat. A good example is Dux mutation that grows him a pair of mothwings, allowing him to get the upper hand and vantage point in the heat of combat. Each character has a set of these mutations and each is a blast to play around with.

The Ark is the hub where you do all of your weapon modifications, antique trading, item shopping and where you have conversations with The Ark leader, “The Elder.” This is a point and click map, that is simple and to the point. Nothing in the upgrading or modding system gets bogged down with unnecessary over complications. Find a scope? Cool. Have it attached at The Ark. Simple.

Mutant Year Zero: Road to Eden is an absolute achievement.

The combo of mods, upgrades, armor and mutations with the sense of personability that the game lends, makes you feel like your game and approach is entirely your own. A careful approach to tactics, and the blueprint to make feel smart and unique is a heck of great way to feel when gaming. And In recent memory I can’t think of a strategy game that flexed in the same right.

Mutant Year Zero: Road to Eden is an absolute achievement. It breaks new ground in strat based gaming and doesn’t over complicate itself in the process. It’s cool characters, rad world building and intense battles are all exactly implemented. Where the game falls short in its enemy’s attack variety, it more than makes up for with its cocktail of mutations, mods and firepower.

Mutant Year Zero: Road to Eden is out now on PC, Playstation and Xbox One.

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‘Immaculate’ Stars Reveal Which Horror Villains They Would “F, Marry, Kill”

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Sydney Sweeney is just coming off the success of her rom-com Anyone But You, but she’s ditching the love story for a horror story in her latest film Immaculate.

Sweeney is taking Hollywood by storm, portraying everything from a love-lusting teenager in Euphoria to an accidental superhero in Madame Web. Although the latter got a lot of hate among theater-goers, Immaculate is getting the polar opposite.

The film was screened at SXSW this past week and was well-received. It also gained a reputation for being extremely gory. Derek Smith of Slant says the, “final act contains some of the most twisted, gory violence this particular subgenre of horror has seen in years…”

Thankfully curious horror movie fans won’t have to wait long to see for themselves what Smith is talking about as Immaculate will hit theaters across the United States on March, 22.

Bloody Disgusting says that the movie’s distributor NEON, in a bit of marketing smarts, had stars Sydney Sweeney and Simona Tabasco play a game of “F, Marry, Kill” in which all their choices had to be horror movie villains.

It’s an interesting question, and you might be surprised at their answers. So colorful are their responses that YouTube slapped an age-restricted rating on the video.

Immaculate is a religious horror movie that NEON says stars Sweeney, “as Cecilia, an American nun of devout faith, embarking on a new journey in a remote convent in the picturesque Italian countryside. Cecilia’s warm welcome quickly devolves into a nightmare as it becomes clear her new home harbors a sinister secret and unspeakable horrors.”

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‘Terminator: Survivors’: Open World Survival Game Releases Trailer And Is Launching This Fall

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This is a game that many gamers will be excited for. It was announced at the Nacon Connect 2024 Event that Terminator: Survivors will be launching early access for PC via Steam on October 24th of this year. It will launch fully on a later date for PC, Xbox, and PlayStation. Check out the trailer and more about the game below.

Official Trailer for Terminator: Survivors

IGN states, “In this original story taking place after the first two Terminator films, you take control of a group of survivors of Judgment Day, in solo or co-op mode, faced with a multitude of lethal hazards in this post-apocalyptic world. But you’re not alone. Skynet’s machines will hound you relentlessly and rival human factions will fight for the same resources you desperately need.”

First Look Image at Terminator: Survivors (2024)

In related news to the Terminator world, Linda Hamilton stated I’m done. I’m done. I have nothing more to say. The story’s been told, and it’s been done to death. Why anybody would relaunch it is a mystery to me. She claims she doesn’t want to play Sarah Connor anymore. You can check out more of what she said here.

First Look Image at Terminator: Survivors (2024)
First Look Image at Terminator: Survivors (2024)

An open-world game about surviving against Skynet’s machines sounds like an interesting and fun game. Are you excited about this announcement and trailer release from Nacon? Let us know in the comments below. Also, check out this behind-the-scenes clip from the game below.

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New ‘Paranormal Activity’ Entry Isn’t a Movie, but “It’s Going to Be Intense” [Teaser Video]

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If you were expecting another Paranormal Activity sequel to be a feature film you’d be surprised. Maybe there will be one, but for now, Variety reports that DreadXP co-director and creative director Brian Clarke (DarkStone Digital) are creating a video game based on the series.

“We are thrilled to work with Paramount Game Studios and to have the opportunity to bring the world of ‘Paranormal Activity’ to gamers everywhere,” Epic Pictures CEO and DreadXP producer Patrick Ewald told Variety. “The films are steeped in rich lore and creative scares, and under the stewardship of creative director Brian Clarke, DreadXP’s ‘Paranormal Activity’ video game will honor those core tenets and offer horror fans one of our most terrifying games yet.” 

Paranormal Activity video game

Clarke, who worked on the horror video game The Mortuary Assistant said the Paranormal Activity franchise shows just how much reach a genre-specific title can accomplish, “If you thought ‘The Mortuary Assistant’ was scary, we’re taking what we learned during the development of that title and cranking it up with a more reactive and horrifying haunting system. It’s going to be intense!”

The new game is scheduled to be released in 2026.

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