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‘Wolfenstein: Youngblood’ Offers up More Kinetic, White Knuckle FPS Action

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Youngblood

The Wolfenstein games have always been very much in line with what Lt. Aldo Raine says in Quentin Tarantino’s Inglorious Basterds, “We in the killin’ Nazi business and cousin business is a-boomin’. From the start with Muse Software’s 81’ Castle Wolfenstein, the game has always made it absolutely, positively clear that Nazi’s are bad and they need to be killed. Wolfenstein: Youngblood takes that same Nazi killin’ formula and tweaks the game with a couple of new features while keeping the popular basics in place.

Occurring twenty years after the events of Wolfenstein II: The New Colossus, we are introduced to B.J. Blazkowicz daughters, Sophia and Jessica. When B.J. goes missing Jess and Soph team up with Grace Walker’s daughter, Abby, to find their dear ole dad in Axis occupied Neu Paris and maybe kill a Nazi or two along the way.

Jess and Soph are a fiery and dorky duo. With a completely authentic resemblance to sibling nature and best friends. I was immediately taken with them. From their fist bumps to their dancing and love of spy novels, these two are immediate classic franchise characters.

Upon arrival in Neu Paris the sisters are tasked by French resistance ally, Juju to infiltrate three security locations known as Brothers 1-3 in order to gain access to Lab X.

It is up to you as to which order to take your missions and side missions. These are all broken up into different hubs of the city which are connected by fast travel metro. Each location acts as a mini open world area where you are free to explore and take conflict or possible conflict as you see fit. Do things the quiet way using your powered armor’s cloaking function, or go at it and kill everything in sight. It is totally your choice. I found myself switching between stealth and going loud in order to keep things interesting. If you, like myself chooses to do all the side missions on top of your primary ones, you are going to be seeing the same areas a lot and changing up your approach goes a long way to keeping the gameplay fresh.

At the start of the game, you are prompted to choose which sister to play as. The choice between Jess and Soph is primarily cosmetic outside of the weapon that you start the game with. Other than that, they have the same abilities. It would have been a major plus for replayability if each sister came with an entirely unique set of abilities along the lines of the characters from Dishonored 2 but sadly it is not the case.

Youngblood

Youngblood keeps the same FPS energy of its previous three entries, and relies on kinetic and adrenaline packed combat. And boy does it has a ton of that. It also adds in a new feature that requires you to select the right weapon for the job, on the fly. Some enemies combat you with with an armor set that is only meltable with a select weapon in your arsenal. This lends to more heated battles and adds to the already brutally fast combat.

The biggest change up comes in the form of a lite RPG system. This extends to leveling up your mind, muscle and powers. Each category breaks down into its respective tree and allows you to level up health, armor, cloaking systems, etc… While this is totally outside the norm for Wolfenstein fans, for me it didn’t take anything away from the game, but wasn’t particularly rewarding either. The new mechanic doesn’t feel entirely fleshed out, there are a couple of perks that make the game easier, but it feels like a little more could have been explored in this area.

Weapons are now fully customizable as well. Each upgrade adding either headshot damage, more power or a quicker rate of fire. These perks can be attached to barrel, receiver, magazine and so on. Playing around with different combinations of these can yield very different results in battle. As I mentioned before each weapon in your arsenal has a different effect on varying enemies. Switching weapons mid-fight is a must for tactical advantage.

Wolfenstein: Youngblood also comes with some cool in-game collectibles including 3-D glasses that showcase different 3-D builds from the Wolfenstein world as well as 80’s inspired VHS box art and German new wave cassettes. I’m totally down with this approach to collectibles. Give me something I would want to collect in real life. I’m an avid VHS collector and a fan of 3-D films, so these are totally my jam.

Controls are tight and are up for the task of taking on a ton of Nazi’s. If you have played previous Wolfenstein entries, not much has changed in the way of gameplay.

B.J.’s adventures in The New Colossus are a lot more of a pulpy grindhouse approach in comparison with what Youngblood offers. Not half as brutal or crude, this one sticks to the sibling playfulness, heart and some well executed comedy beats. Of course, there is still a bunch of gore and viscera in the mix but not as big of the level of narrative and function that The New Colossus had.

This is a very co-op focused game and is best played with a buddy. There is an option to play solo, and that places your sister into the control of Ai, and while that is a good enough time, the magic is in the grinding it out with a friend. The co-op is presented and executed with ease, it’s as simple as inviting a friend with very little in the way of hiccups and glitches. If your friend has to leave the match suddenly the AI takes over instead of bumping you from your match.

The deluxe edition of Wolfenstein: Youngblood comes with a ‘buddy pass’ to play with a friend who doesn’t own the game. It’s a rad feature that allows a buddy to play along with you through the entire game without them having to pay single cent. The cons of course are that they are not saving progression and do not earn achievements. Still it’s a cool feature that I wish more co-op games would implement.

There is never going to be a time that I don’t want the fantastic frenzy of Wolfenstein’s gameplay. Add cool characters like Jess and Soph in the mix and and we have something I’ll double down on. Grab a friend, split the price of the deluxe edition and have a blast, blasting Nazi’s.

Wolfenstein: Youngblood is out now on PC, PS4, Nintendo Swtich and Xbox One.

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Russell Crowe To Star in Another Exorcism Movie & It’s Not a Sequel

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Maybe it’s because The Exorcist just celebrated its 50th-anniversary last year, or maybe it’s because aging Academy Award-winning actors aren’t too proud to take on obscure roles, but Russell Crowe is visiting the Devil once again in yet another possession film. And it’s not related to his last one, The Pope’s Exorcist.

According to Collider, the film titled The Exorcism was originally going to be released under the name The Georgetown Project. Rights for its North American release were once in the hands of Miramax but then went to Vertical Entertainment. It will release on June 7 in theaters then head over to Shudder for subscribers.

Crowe will also star in this year’s upcoming Kraven the Hunter which is set to drop in theaters on August 30.

As for The Exorcism, Collider provides us with what it’s about:

“The film centers around actor Anthony Miller (Crowe), whose troubles come to the forefront as he shoots a supernatural horror movie. His estranged daughter (Ryan Simpkins) has to figure out whether he’s lapsing into his past addictions, or if something even more horrific is occurring. “

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New F-Bomb Laden ‘Deadpool & Wolverine’ Trailer: Bloody Buddy Movie

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Deadpool & Wolverine might be the buddy movie of the decade. The two heterodox superheroes are back in the latest trailer for the summer blockbuster, this time with more f-bombs than a gangster film.

‘Deadpool & Wolverine’ Movie Trailer

This time the focus is on Wolverine played by Hugh Jackman. The adamantium-infused X-Man is having a bit of a pity party when Deadpool (Ryan Reynolds) arrives on the scene who then tries to convince him to team up for selfish reasons. The result is a profanity-filled trailer with a Strange surprise at the end.

Deadpool & Wolverine is one of the most anticipated movies of the year. It comes out on July 26. Here is the latest trailer, and we suggest if you are at work and your space isn’t private, you might want to put in headphones.

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Original Blair Witch Cast Ask Lionsgate for Retroactive Residuals in Light of New Film

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The Blair Witch Project Cast

Jason Blum is planning to reboot The Blair Witch Project for the second time. That’s a fairly large task considering none of the reboots or sequels have managed to capture the magic of the 1999 film that brought found footage into the mainstream.

This idea has not been lost on the original Blair Witch cast, who has recently reached out to Lionsgate to ask for what they feel is fair compensation for their role in the pivotal film. Lionsgate gained access to The Blair Witch Project in 2003 when they purchased Artisan Entertainment.

Blair witch
The Blair Witch Project Cast

However, Artisan Entertainment was an independent studio before its purchase, meaning the actors were not part of SAG-AFTRA. As a result, the cast are not entitled to the same residuals from the project as actors in other major films. The cast doesn’t feel that the studio should be able to continue to profit off of their hard work and likenesses without fair compensation.

Their most recent request asks for “meaningful consultation on any future ‘Blair Witch’ reboot, sequel, prequel, toy, game, ride, escape room, etc., in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.”

The blair witch project

At this time, Lionsgate has not offered any comment about this issue.

The full statement made by the cast can be found below.

OUR ASKS OF LIONSGATE (From Heather, Michael & Josh, stars of “The Blair Witch Project”):

1. Retroactive + future residual payments to Heather, Michael and Josh for acting services rendered in the original BWP, equivalent to the sum that would’ve been allotted through SAG-AFTRA, had we had proper union or legal representation when the film was made.

2. Meaningful consultation on any future Blair Witch reboot, sequel, prequel, toy, game, ride, escape room, etc…, in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.

Note: Our film has now been rebooted twice, both times were a disappointment from a fan/box office/critical perspective. Neither of these films were made with significant creative input from the original team. As the insiders who created the Blair Witch and have been listening to what fans love & want for 25 years, we’re your single greatest, yet thus-far un-utilized secret-weapon!

3. “The Blair Witch Grant”: A 60k grant (the budget of our original movie), paid out yearly by Lionsgate, to an unknown/aspiring genre filmmaker to assist in making theirfirst feature film. This is a GRANT, not a development fund, hence Lionsgate will not own any of the underlying rights to the project.

A PUBLIC STATEMENT FROM THE DIRECTORS & PRODUCERS OF “THE BLAIR WITCH PROJECT”:

As we near the 25th anniversary of The Blair Witch Project, our pride in the storyworld we created and the film we produced is reaffirmed by the recent announcement of a reboot by horror icons Jason Blum and James Wan.

While we, the original filmmakers, respect Lionsgate’s right to monetize the intellectual property as it sees fit, we must highlight the significant contributions of the original cast — Heather Donahue, Joshua Leonard, and Mike Williams. As the literal faces of what has become a franchise, their likenesses, voices, and real names are inseparably tied to The Blair Witch Project. Their unique contributions not only defined the film’s authenticity but continue to resonate with audiences around the world.

We celebrate our film’s legacy, and equally, we believe the actors deserve to be celebrated for their enduring association with the franchise.

Sincerely, Eduardo Sanchez, Dan Myrick, Gregg Hale, Robin Cowie, and Michael Monello

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