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Review: Dark Souls III is The Best Souls Game Yet

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I’m beginning to believe that games have spoiled us. They have made the majority of us into babies. Big ole babies, who are used to being able to receive damage, hide behind something for 3 seconds, completely heal, pop-out, continue the fight, rinse, repeat.

Then you have a games from the Dark Souls” series come along to slap you on the hand, shame you and remind you that, perhaps we aren’t as good at gaming as we thought we were.

FromSoftware’s latest “Dark Souls III” is about to be set loose upon the world, its carrion talons looking for the flesh of long-time fans and newcomers alike. It stands confident, bravado waving in the wind wearing a t-shirt that reads “you died.”

I was pulled from my pampered life in Tom Clancy’s “The Division,” where it turns out all I was doing was gallivanting around making “pew pew” noises and thinking at times that I was playing a challenging game. That is until I received ‘Dark Souls III’ and was drug into gaming hell… an enjoyable hell.

Much like the Cynobites in Clive Barker’s “Hellraiser,” ‘”Dark Souls III” has “such sights to show you” and a multitude of torture to put you through.

Dark Souls III

I will say that this entry does have the decency of starting off a little easier than the previous two games. It gives you just enough confidence to believe that you are “good” at playing. It is a false sense of accomplishment, as you venture further into the world the game quickly reminds you that it crushes you with a hammer of difficulty. But along with that challenge comes one of the most rewarding games I have ever played.

Lead director, Hidetaka Miyazaki’s latest “Souls” entry finds your character simply known as the Ashen One in the Kingdom of Lothric. The end of the world is nigh, it is up to you to hunt down the Lords of Cinder and retain some sort of order in Lothric.

As bleak and hopeless as the world of “Dark Souls” feels and looks, it simultaneously has a raging beauty built into its levels. I was constantly looking forward to gaining access to the next area, if only to see what new architecture and exploration options it had to offer. The variety of level design goes above and beyond, at an almost hypnotic level in order to keep you deeply rooted in gameplay. While there are a few repeat levels from previous “Souls” games it isn’t anything too heavy handed, or anything that feels forced. There is a horrific beauty built into the bones of these levels that are one-of-a-kind and is something I would happily revisit for future play-through’s.

One of my favorite new features in “Dark Souls III” has to be “weapon skills.” These are special moves that different weapons are capable of pulling off at the loss of focus points. For example some are capable of knocking enemies into the air, or ending a charge with a blast of lightning, or capable of a fierce thrust attack. These powerful attacks are pivotal in the heart of battle, and allow you to try out a multitude of combinations when it comes to pairing them with different shields or staffs.

These “weapons skills” paired with different left hand and right hand combinations make for a totally unique experience for such a small tweak. This leads to a abundance of ways to approach enemies in battle.

The enemies in this game are varied and plentiful. There are a ton of different nightmare inducing enemies in this “souls” entry. I’m pretty sure that FromSoftware stole the enemy designs from the depths of hell. While most games focus on creating the look of an enemy type and a boss or two, “Dark Souls” creates the very visage of a real-world hellscape in each and every enemy that occupies it.

Dark Souls

It isn’t just the look of the enemy that varies either, each enemy comes with its own fighting style. Some will come at you like a rabid beast, slashing and clawing feverishly. While others are more calculated and methodical about their attacks. At times it seems they are looking at your controller in order to counter your next move. The AI in this one is varied and strategic, making for an insanely challenging experience.

Those notorious “Dark Souls” boss battles are back and offer the same awesome level of character design. There weren’t very many problems I had with this entry but one of the smaller complaints I had was how some bosses tend to have the exact attack approach as bosses you have fought previously. That isn’t to say all the battles are like that, in fact there is more variety than there is repeated action. This entry has the most challenging boss battles I have ever seen in a “souls” game. There are a couple of boss fights that almost made me hang up my controller and move on to something else. If it weren’t for the beautiful level design and the thrill you get after beating a boss, or completing an area, I would have given up.

You are able to pick your character type and play around with that at the start. While I would usually go with a sorcerer, this time I decided to go at it with an assassin. This has made for some interesting challenges along the way and really gave me an idea of how many ways that there are to play through a “Souls” game. In previous experiences I have finished the game with one character type and never looked back. This time, “souls” offers too much variety to not at least give it a second or third play through.

This is the “Dark Souls” you are looking for. This is the “Dark Souls” you love. The addition of a couple of new tools like “weapon skills” only makes the experience that much sweeter. If I had to rate my “souls” experiences, I would put “Dark Souls III” at my top slot, followed by “Dark Souls 1” and then “Dark Souls 2.” Sure, I might have cried with frustration once or twice, sure my neighbors may wonder if I’m dead or dying, due to me screaming “NOOOOOOOO!” so many times in the middle of the night, but at the end of the day it is the largest sense of achievement that any game has ever offered. Keep the formula the same, keep these games coming. “Dark Souls 3” carries the mad genius of its predecessors and perfects it.

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‘Evil Dead’ Film Franchise Getting TWO New Installments

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It was a risk for Fede Alvarez to reboot Sam Raimi’s horror classic The Evil Dead in 2013, but that risk paid off and so did its spiritual sequel Evil Dead Rise in 2023. Now Deadline is reporting that the series is getting, not one, but two fresh entries.

We already knew about the Sébastien Vaniček upcoming film that delves into the Deadite universe and should be a proper sequel to the latest film, but we are broadsided that Francis Galluppi and Ghost House Pictures are doing a one-off project set in Raimi’s universe based off of an idea that Galluppi pitched to Raimi himself. That concept is being kept under wraps.

Evil Dead Rise

“Francis Galluppi is a storyteller who knows when to keep us waiting in simmering tension and when to hit us with explosive violence,” Raimi told Deadline. “He is a director that shows uncommon control in his feature debut.”

That feature is titled The Last Stop In Yuma County which will release theatrically in the United States on May 4. It follows a traveling salesman, “stranded at a rural Arizona rest stop,” and “is thrust into a dire hostage situation by the arrival of two bank robbers with no qualms about using cruelty-or cold, hard steel-to protect their bloodstained fortune.”

Galluppi is an award-winning sci-fi/horror shorts director whose acclaimed works include High Desert Hell and The Gemini Project. You can view the full edit of High Desert Hell and the teaser for Gemini below:

High Desert Hell
The Gemini Project

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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