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PREY: Prepare Yourself To Fear Everything

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Hey. You know how in horror games you have to fear what might be lurking around the corner, or what snarling beasty is in wait to pop out of nowhere? Well, you guys the team over at Bethesda have created a game that will make you fear literally everything in a room down to the most inanimate object. Yep, even a coffee cup.

In PREY you take on the role of Morgan Yu. Morgan spends his days being a test subject on a space station called Talos 1. Morgan’s time aboard the research facility is spent experimenting with alien tech from an alien race known as the Typhon. It isn’t long before you find out that the world  around you is a sort of Truman Show situation at your expense. When the Typhon are suddenly released aboard Talos 1, it becomes a fight to make sure that none of the aliens reach earth.

I’m in love with the alternate timeline for this game. The backstory pre-supposes that President Kennedy hadn’t been assassinated, leading to the space-race continuing and evolving. That of course lead to major advancement in technology and space travel.Talos’s production design is amazing on its own. The deco art style is as much part of our history as it is something from a future we will never see. It seems both analogue and digital. It is both inviting and alienating and pulls off some eye-popping adjustments along the way.

If you have played System Shock or Bioshock, controls and gameplay will be familiar to you. These involve an environment that allows several different ways to accomplish your task, depending on the skills you choose to upgrade. Different skill trees lead to more powerful abilities. Some focus on your core strength and hacking skills while others focus on Typhon powers. The more Typhon powers you use, will lead you to become less human and more at risk of losing your humanity in the long run. The game play is smooth and its reactive beats feel natural allowing for further immersion.

You are given several ways to complete areas, each of these offer their own set of challenges. For example, if you choose to crawl through a vent and avoid detection, those options are there for you. If you choose to go in and tear the room up with Typhon abilities those are available as well. With so many great Typhon based powers it was really hard to stick to one. These powers allow you to mimic objects, move objects with your mind, set things of fire, set traps, etc. Since these powers are all accrued from the Typhon, naturally they have those powers too. This allows those pesky dudes to use mimic, and that alone makes for one of the most horrifying experiences in gaming. This literally makes any object around you a possible enemy, one that is waiting to jump out and scare all hell from you.

One type of enemy is the poltergeist Typhon. These are really interesting and their own breed of nightmare fuel. These dudes, are completely invisible but, much like a Paranormal Activity entity, are capable of throwing objects around and causing all kinds of scary havoc. Once you can pinpoint their location they are easy to dispatch, but hunting them down is a pretty interesting challenge all on its own.

The Typhon come in all different shapes and size and with their own unique abilities. Some cloak, some shoot plasma beams, some shoot fire and some are giants that hunt you down when they detect you are using their power.

Prey

Maybe one of the most liberating things about Prey is how it lets you do your own thing and choose your own way of doing said thing. Since the story is unveiled around you through emails, notes and other hidden items and interfaces, it isn’t always necessary for you to do every single thing. If you choose to you can sneak by enemies and stick to primary missions and blow through the game. That option will shorten the game and allow you to finish in half the time. Where is the fun in that though? I chose to do as much as I could and spent well over 70 hours of game time exploring Talos 1 and upgrading as many of my skills as I could. This meant that I was meticulous about finding all side mission content and stuff that ultimately didn’t matter in the long run. There are plenty of things that don’t matter but are fun for novelties sake. Like, in the case of finding Dungeons and Dragons-esque players character sheets.  Like I said, not everything matters but it sure is a way to kill time while getting the most bang for your buck in terms of gameplay.

At its heart, this is also a really good survival-horror game, or at least it has sensibilities of being one. Firepower is finite, Typhon powers are based on a limited supply. The option to simply kill your enemies straight out isn’t always there. This makes for some gnarly challenges along the way and I’m always looking for a good challenge. On your path, you are able to use different sorts of materials in order to create weapons, ammo and other power up’s using a vending machine-like device called a “Fabricators.” These are helpful but are pretty sparsely placed around the huge space station making your use of them as much a strategy as your attacks.

From head to toe, Prey is a homage to all things cool in horror and sci-fi films. It borrows from elements of The Thing, They Live, The Matrix, etc… to give you something that feels partly new and partly borrowed. Most heavily the game relies on homages to John Carpenter’s The Thing by creating a paranoid clusterfuck of a scenario. You are unable to trust anyone around you to the extent of being petrified of inanimate objects like coffee cups and mops. I never felt safe even when I was “alone” and that was a feeling that is reserved specifically to Prey.

Exploration was where the goods were at for me – that and figuring out how to use my Typhon powers in different combinations. It wasn’t until the game forced me to follow a path in order to finish, that I found myself semi-bored. To be completely fair the climax of the game is well-done and is based on choice, but that choice doesn’t disconnect you from who you felt you were during the campaign. These choices are very much exactly who you were when you played and selected your Neuromod upgrades.

“I never felt safe even when I was “alone” and

that was a feeling that is reserved specifically to Prey.”

One of the first weapons you get is a divisive little bit of awesomeness called the GLOO Cannon. This weapon is a blast throughout, it allows you to freeze Typhon alien in place and allows for you to create paths up and down walls. In a way, this gun is a condensed thesis of the game. Sure, you are able to do what you want with it but it also creates a path that must eventually be taken. I love this gun and will probably get my vote for best weapon of the year. It is innocuous, cool and a blast to play with.

Outside of the freedom you enjoy and the creative ways you can combo the hell out of the baddies, this game feels little bit flat in terms of the main characters and, to some extent, the story as a whole. The bits of flatness are pushed out from time to time by an interesting mission or a new mystery but for the most part it has a lot of the same problems that Dishonored 2 had in that regard.

I loved the music in Prey. These intense music que’s inject moments pregnant with tension and do so in a way that feels like music que’s similar to those from John Carpenter’s Halloween. The ambient tunes are engaging and nerd fuel for us film geeks. This composer’s work is some of my favorite this year.

This game is an isolationists dream come true, or possibly their nightmare manifested. It really does a great job of reminding you how alone you are on Talos. Some of the sound design during zero-gravity space walk, is almost deafening in its choices to remain quiet and still. Prey is a game that instills true paranoia and that is no easy feat. It really managed to strike some nerves along the way. It is as equally cool as it is terrifying and those balances are really hard to pull off in the genre. If you are a Bioshock or System Shock fan, this is a game that you need to pick up immediately, it offers something a lot different than you are likely to get this year anywhere else. Despite the flat character and sometimes dry story, Prey still manages to hit a highpoint in this year’s FPS category, it is creative and will scare the hell out of you.

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‘The Strangers’ Invaded Coachella in Instagramable PR Stunt

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Renny Harlin’s reboot of The Strangers isn’t coming out until May 17, but those murderous home invaders are making a pit stop at Coachella first.

In the latest Instagramable PR stunt, the studio behind the film decided to have the trio of masked intruders crash Coachella, a music festival that takes place for two weekends in Southern California.

The Strangers

This type of publicity began when Paramount did the same thing with their horror movie Smile in 2022. Their version had seemingly ordinary people in populated places look directly into a camera with an evil grin.

The Strangers

Harlin’s reboot is actually a trilogy with a more expansive world than that of the original.

“When setting out to remake The Strangers, we felt there was a bigger story to be told, which could be as powerful, chilling, and terrifying as the original and could really expand that world,” said producer Courtney Solomon. “Shooting this story as a trilogy allows us to create a hyperreal and terrifying character study. We’re fortunate to be joining forces with Madelaine Petsch, an amazing talent whose character is the driving force of this story.”

The Strangers

The movie follows a young couple (Madelaine Petsch and Froy Gutierrez) who “after their car breaks down in an eerie small town, are forced to spend the night in a remote cabin. Panic ensues as they are terrorized by three masked strangers who strike with no mercy and seemingly no motive in The Strangers: Chapter 1 the chilling first entry of this upcoming horror feature film series.”

The Strangers

The Strangers: Chapter 1 opens in theaters on May 17.

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‘Alien’ Returning to Theaters For a Limited Time

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It’s been 45 years since Ridley Scott’s Alien hit theaters and in celebration of that milestone, it is headed back to the big screen for a limited time. And what better day to do that than Alien Day on April 26?

It also works as a primer for the upcoming Fede Alvarez sequel Alien: Romulus opening on August 16. A special feature in which both Alvarez and Scott discuss the original sci-fi classic will be shown as a part of your theater admission. Take a look at the preview of that conversation below.

Fede Alvarez and Ridley Scott

Back in 1979, the original trailer for Alien was kind of terrifying. Imagine sitting in front of a CRT TV (Cathode Ray Tube) at night and suddenly Jerry Goldsmith’s haunting score begins to play as a giant chicken egg starts to crack with beams of light bursting through the shell and the word “Alien” slowly forms in slanted all caps across the screen. To a twelve-year-old, it was a scary pre-bedtime experience, especially Goldsmith’s screaming electronic musical flourishes playing over scenes of the actual movie. Let the “Is it horror or sci-fi?” debate begin.

Alien became a pop culture phenomenon, complete with kid’s toys, a graphic novel, and an Academy Award for Best Visual Effects. It also inspired dioramas in wax museums and even a frightening setpiece at Walt Disney World in the now-defunct Great Movie Ride attraction.

Great Movie Ride

The film stars Sigourney Weaver, Tom Skerritt, and John Hurt. It tells the tale of a futuristic crew of blue-collar workers suddenly awakened out of stasis to investigate an undecipherable distress signal coming from a nearby moon. They investigate the source of the signal and discover it’s a warning and not a cry for help. Unbeknownst to the crew, they have brought a giant space creature back on board which they find out in one of the most iconic scenes in cinema history.

It is said that Alvarez’s sequel will pay homage to the original film’s storytelling and set design.

Alien Romulus
Alien (1979)

The Alien theatrical re-release will take place on April 26. Pre-order your tickets and find out where Alien will screen at a theater near you.

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Home Depot’s 12-Foot Skeleton Returns with a New Friend, Plus New Life-Size Prop from Spirit Halloween

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Halloween is the greatest holiday of them all. However, every great holiday needs amazing props to go with it. Luckily for you, there are two new amazing props that have been released, which are sure to impress your neighbors and frighten any neighborhood children who are unfortunate enough to wander past your yard.

The first entry is the return of the Home Depot 12-foot skeleton prop. Home Depot has outdone themselves in the past. But this year the company is bringing bigger and better things to their Halloween prop lineup.

Home Depot Skeleton Prop

This year, the company unveiled its new and improved Skelly. But what is a giant skeleton without a loyal friend? Home Depot has also announced that they will release a five-foot tall skeleton dog prop to eternally keep Skelly company as he haunts your yard this spooky season.

This bony pooch will be five feet tall and seven feet long. The prop will also feature a posable mouth and LCD eyes with eight variable settings. Lance Allen, Home Depot’s merchant of decorative Holliday gear, had the following to say about this year’s lineup.

“This year we increased our realism within the animatronics category, created some impressive, licensed characters and even brought back some fan favorites. Overall, we are most proud of the quality and value we are able to bring to our customers with these pieces so they can continue to grow their collections.”

Home Depot Prop

But what if giant skeletons just aren’t your thing? Well, Spirit Halloween has you covered with their giant life size Terror Dog replica. This massive prop has been ripped out of your nightmares to appear frighteningly on your lawn.

This prop weighs in at almost fifty pounds and features glowing red eyes that are sure to keep your yard safe from any toilet paper throwing hooligans. This iconic Ghostbusters nightmare is a must have for any fan of 80s horror. Or, anyone who loves all things spooky.

Terror Dog Prop
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