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‘Metro: Exodus’ Is Immensely Impressive Survival Horror

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Exodus

Welcome to Moscow. Or if you are familiar with the Metro series, then welcome back, comrade. Since Metro 2033 released back in 2010 an impressive underground, post apocalyptic and claustrophobic world was introduced. Since then there has been major advancements in the series’ setting and mechanics. The latest entry, Metro: Exodus takes the entire series out of its dark comfort zone and into a brighter, and more open world to satisfying results.

4A Games and Deep Silver have moved further into Metro territory with further adaptation of author, Dmitry GlukHovsky novel, Metro: 2035. Exodus does a particularly good job of further fleshing out important elements from the story with an emphasis on the characters and mixing it several additional gameplay embellishment additions.

In Metro: Exodusyou play as Artyom, who has survived in the underground haven of Metro for most of his life. Tired of the subterranean way of life, Artyom has made a habit of searching for radio signals and other signs of life outside of frozen Moscow. When Artyom and his band of Spartan soldiers commandeer a train, they learn of a world outside of Moscow, and head out to face the unknown. 

Your first few moments in Metro will be spent re-introducing you to the world of frozen Moscow as Atryom explores the underground, while trying to thwart the attacks of packs of mutated creatures. These also acts as an organic tutorial that takes you through some of the new mechanics like being able to burn cobwebs away with your trusty lighter. 

The train, which is dubbed The Aurora, acts as you and your teams base of operations and is central to most of the at times too talky character development. Here you will be able to access weapons found in your travels as well as pick up side missions from members of your crew.  

Levels play out over the course of semi-open world environments that the Aurora makes stops at along its journey. For example, the first unexpected stop is at The Volgra a frozen, Lovecraftian setting that is teeming with mutated sea creatures, bandits and a religious cult that worships a fish. 

Each of the stops along the way feel like their own game. The Volgra with its Lovecraftian sensibilities, while the dried out Caspian feels like a Mad Max tale complete with an evil fuel Baron that runs the land. In that way, Metro: Exodus never allows itself to feel stale, constantly new settings are absolutely refreshing. 

Another really interesting thing that Metro does particularly is making it impossible to run and gun. Each enemy you encounter requires a different approach to combat and in some cases presents an opportunity sneak by instead of engaging in combat. The survival horror is in the forefront and makes for a harrowing experience. 

Seldom do video game experiences make the tools and means a necessity to survive, but Metro: Exodusis heavily reliant on looting and building weapons. You won’t be able to simply run from enemies due to depleting stamina levels that will leave you heaving for breath, and you won’t be able to take on every enemy you see due to the scarcity of ammo and the resources needed to create them. 

Your backpack is your best friend in the wasteland. It allows you to craft much-needed ammo, health packs and air filters. Most impressively, it allows you to customize weapon attachments in the field in order to best suit different combat situations you might encounter.  Being able to switch to a sniper scope and then back to a red dot is a great feature to play around with. 

You can also use workbenches to do a lot of the same things you are able to accomplish with your backpack, with the addition of being able to clean and maintain your weapons. Taking care of your weapons is a good practice to keep since weapons that get too dirty will eventually become completely unusable.

Controls make for a tight FPS experience, that may need to be tweaked in settings but overall are what you need to do the job. Playing on PC might be a slightly more intuitive experience since with console controllers you will have to hold down one button while pushing another in order to do something simple like activate your lighter. But with so many selections it seems like a necessary controller scheme evil, an evil that isn’t too difficult to overcome. 

Night and day cycles are also significant in approach. Need to sneak through a bandit compound? Do it in at night to insure there are less bad guy patrols out. The flip side to that coin of course is that nocturnal mutated creatures will be out in packs. The day cycle has the opposite result making bandit patrols significantly more difficult while some creatures sleep. 

It takes a lot to scare me, especially when it comes to games, but one scenario in particular tasked me with having to go underground in a dark bunker where huge mutated spiders swarm you from every direction only susceptible to the beam of a flashlight. The atmosphere and sound design of spiders hundreds of spiders legs moving about just outside of your light is the stuff of nightmares and absolutely made my skin crawl.   

Metro: Exodus does a great job at character development too. While, some of these ‘getting to know you’ moments can be a bit too talky. There are a few encounters that get to the heart of some of the relationships. Being able to sit Artyom down with his wife Anna to have a chat or being able to play guitar with other Spartan comrades makes the impact or possibility of losing one of them difficult.  

Along the way choices you make have an immediate consequence in the narrative. Helping someone out or choosing to use stealth instead of killing certain enemies will have a long-lasting result that can either make your path easier or a heck of a lot more difficult. 

Metro: Exodus improves substantially on a formula that was already working for the series. It’s is rewarding and feels like three games for the price of one with its compartmentalized and fantastic levels and design. The immersively beautiful jaw dropping graphics are the best the series has yet to offer. The addition of the backpack is an organically cool mechanic to put to work. Every corner of the world outside the train is a complete nightmare filled with cannibals, religious zealots and packs of harrowing creatures making for a truly great survival horror experience. 

Metro: Exodus is out now on PC, PS4 and Xbox One.

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Thrills and Chills: Ranking ‘Radio Silence’ Films from Bloody Brilliant to Just Bloody

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Radio Silence Films

Matt Bettinelli-Olpin, Tyler Gillett, and Chad Villella are all filmmakers under the collective label called Radio Silence. Bettinelli-Olpin and Gillett are the primary directors under that moniker while Villella produces.

They have gained popularity over the past 13 years and their films have become known as having a certain Radio Silence “signature.” They are bloody, usually contain monsters, and have breakneck action sequences. Their recent film Abigail exemplifies that signature and is perhaps their best film yet. They are currently working on a reboot of John Carpenter’s Escape From New York.

We thought we would go through the list of projects they have directed and rank them from high to low. None of the movies and shorts on this list are bad, they all have their merits. These rankings from top to bottom are just ones we felt showcased their talents the best.

We didn’t include movies they produced but didn’t direct.

#1. Abigail

An update to the second film on this list, Abagail is the natural progression of Radio Silence’s love of lockdown horror. It follows in pretty much the same footsteps of Ready or Not, but manages to go one better — make it about vampires.

Abigail

#2. Ready or Not

This film put Radio Silence on the map. While not as successful at the box office as some of their other films, Ready or Not proved that the team could step outside their limited anthology space and create a fun, thrilling, and bloody adventure-length film.

Ready or Not

#3. Scream (2022)

While Scream will always be a polarizing franchise, this prequel, sequel, reboot — however you want to label it showed just how much Radio Silence knew the source material. It wasn’t lazy or cash-grabby, just a good time with legendary characters we love and new ones who grew on us.

Scream (2022)

#4 Southbound (The Way Out)

Radio Silence tosses their found footage modus operandi for this anthology film. Responsible for the bookend stories, they create a terrifying world in their segment titled The Way Out, which involves strange floating beings and some sort of time loop. It’s kind of the first time we see their work without a shaky cam. If we were to rank this entire film, it would remain at this position on the list.

Southbound

#5. V/H/S (10/31/98)

The film that started it all for Radio Silence. Or should we say the segment that started it all. Even though this isn’t feature-length what they managed to do with the time they had was very good. Their chapter was titled 10/31/98, a found-footage short involving a group of friends who crash what they think is a staged exorcism only to learn not to assume things on Halloween night.

V/H/S

#6. Scream VI

Cranking up the action, moving to the big city and letting Ghostface use a shotgun, Scream VI turned the franchise on its head. Like their first one, this film played with canon and managed to win over a lot of fans in its direction, but alienated others for coloring too far outside the lines of Wes Craven’s beloved series. If any sequel was showing how the trope was going stale it was Scream VI, but it managed to squeeze some fresh blood out of this nearly three-decade mainstay.

Scream VI

#7. Devil’s Due

Fairly underrated, this, Radio Silence’s first feature-length film, is a sampler of things they took from V/H/S. It was filmed in an omnipresent found footage style, showcasing a form of possession, and features clueless men. Since this was their first bonafide major studio job it’s a wonderful touchstone to see how far they have come with their storytelling.

Devil’s Due

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Perhaps the Scariest, Most Disturbing Series of The Year

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You may have never heard of Richard Gadd, but that will probably change after this month. His mini-series Baby Reindeer just hit Netflix and it’s a terrifying deep dive into abuse, addiction, and mental illness. What is even scarier is that it’s based on Gadd’s real-life hardships.

The crux of the story is about a man named Donny Dunn played by Gadd who wants to be a stand-up comedian, but it’s not working out so well thanks to stage fright stemming from his insecurity.

One day at his day job he meets a woman named Martha, played to unhinged perfection by Jessica Gunning, who is instantly charmed by Donny’s kindness and good looks. It doesn’t take long before she nicknames him “Baby Reindeer” and begins to relentlessly stalk him. But that is just the apex of Donny’s problems, he has his own incredibly disturbing issues.

This mini-series should come with a lot of triggers, so just be warned it is not for the faint of heart. The horrors here don’t come from blood and gore, but from physical and mental abuse that go beyond any physiological thriller you may have ever seen.

“It’s very emotionally true, obviously: I was severely stalked and severely abused,” Gadd said to People, explaining why he changed some aspects of the story. “But we wanted it to exist in the sphere of art, as well as protect the people it’s based on.”

The series has gained momentum thanks to positive word-of-mouth, and Gadd is getting used to the notoriety.

“It’s clearly struck a chord,” he told The Guardian. “I really did believe in it, but it’s taken off so quickly that I do feel a bit windswept.”

You can stream Baby Reindeer on Netflix right now.

If you or someone you know has been sexually assaulted, please contact the National Sexual Assault Hotline at 1-800-656-HOPE (4673) or go to rainn.org.

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The Original ‘Beetlejuice’ Sequel Had an Interesting Location

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beetlejuice in Hawaii Movie

Back in the late ’80s and early ’90s sequels to hit movies weren’t as linear as they are today. It was more like “let’s re-do the situation but in a different location.” Remember Speed 2, or National Lampoon’s European Vacation? Even Aliens, as good as it is, follows a lot of the plot points of the original; people stuck on a ship, an android, a little girl in peril instead of a cat. So it makes sense that one of the most popular supernatural comedies of all time, Beetlejuice would follow the same pattern.

In 1991 Tim Burton was interested in doing a sequel to his 1988 original, it was called Beetlejuice Goes Hawaiian:

“The Deetz family moves to Hawaii to develop a resort. Construction begins, and it’s quickly discovered that the hotel will be sitting on top of an ancient burial ground. Beetlejuice comes in to save the day.”

Burton liked the script but wanted some re-writes so he asked then-hot screenwriter Daniel Waters who had just got done contributing to Heathers. He passed on the opportunity so producer David Geffen offered it to Troop Beverly Hills scribe Pamela Norris to no avail.

Eventually, Warner Bros. asked Kevin Smith to punch up Beetlejuice Goes Hawaiian, he scoffed at the idea, saying, “Didn’t we say all we needed to say in the first Beetlejuice? Must we go tropical?”

Nine years later the sequel was killed. The studio said Winona Ryder was now too old for the part and an entire re-cast needed to happen. But Burton never gave up, there were a lot of directions he wanted to take his characters, including a Disney crossover.

“We talked about lots of different things,” the director said in Entertainment Weekly. “That was early on when we were going, Beetlejuice and the Haunted MansionBeetlejuice Goes West, whatever. Lots of things came up.”

Fast-forward to 2011 when another script was pitched for a sequel. This time the writer of Burton’s Dark Shadows,  Seth Grahame-Smith was hired and he wanted to make sure the story wasn’t a cash-grabbing remake or reboot. Four years later, in 2015, a script was approved with both Ryder and Keaton saying they would return to their respective roles. In 2017 that script was revamped and then eventually shelved in 2019.

During the time the sequel script was being tossed around in Hollywood, in 2016 an artist named Alex Murillo posted what looked like one-sheets for a Beetlejuice sequel. Although they were fabricated and had no affiliation with Warner Bros. people thought they were real.

Perhaps the virality of the artwork sparked interest in a Beetlejuice sequel once again, and finally, it was confirmed in 2022 Beetlejuice 2 had a green light from a script written by Wednesday writers  Alfred Gough and Miles Millar. The star of that series Jenna Ortega signed on to the new movie with filming starting in 2023. It was also confirmed that Danny Elfman would return to do the score.

Burton and Keaton agreed that the new film titled Beetlejuice, Beetlejuice wouldn’t rely on CGI or other other forms of technology. They wanted the film to feel “handmade.” The film wrapped in November 2023.

It’s been over three decades to come up with a sequel to Beetlejuice. Hopefully, since they said aloha to Beetlejuice Goes Hawaiian there has been enough time and creativity to ensure Beetlejuice, Beetlejuice will not only honor the characters, but fans of the original.

Beetlejuice, Beetlejuice will open theatrically on September 6.

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