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‘Control’: Furious, Razor Smart and Infinitely Cool

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Control

When you see Remedy Entertainment pop up an immediate interest is piqued. The folks behind Max Payne, Quantum Break and Alan Wake are a team dedicated to bringing that outside the box auteur content to the mainstream. Their latest mind bender, Control is Remedy reaching peak coolness, artfulness and the all out ability to make jaws drop.

Control centers around Jesse Faden a woman seeking answers concerning her mysterious past. When Jesse arrives at the The Federal Bureau of Control’s home base known as ‘The Oldest House,’ she is thrown into combat against an invading force known as ‘The Hiss’ onto a path that will unlock her full potential as well as answer her questions regarding her mysterious past.

The game takes place within the walls of The Oldest House and task you with exploring all sectors contained within. This is accomplished by discovering and taking over control points as well as the ultimate goal of pushing The Hiss out of the area.

Jesse has a lot of awesome tools at her disposal. For one, her Service Weapon is able to change and harness several different approaches to combat. These see the Service Weapon changing from pistol to shotgun to machine gun, etc… Each one of weapon settings is also fully up-gradable and can be further moded with items found in the House.

Combat is a complete blast, and really gives you the feeling of taking on the full brunt of Jesse’s powers. Once you are able to chain them all together things get really interesting. I think the coolest thing the folks at Remedy did was make it to where you can activate your powers and fire your weapon at the same time. For example, putting up a shield while levitating and dashing, or levitating while using telekinesis to hurl objects all make the game even more excellent.

Control

Controls are incredible and tight and that comes as a welcome surprise. For the amount of moves that the game has Jesse executing its mind boggling that you can control her with such ease. A lot of games that give you the ability to unleash a bevy of moves is usually subdued by its own prowess. Either by only allowing you to execute one move at a time or in some cases just coming off somewhat wooden. Control is masterful and effortless in its approach to controlling Jesse. The approach is a straight up blast and absolutely sets the bar in what controls should look like from here on out.

Control’s main character, Jesse (Courtney Hope) is a rare case where mocap and acting prowess is combined wonderfully. Hope, who has a background in dance, perfectly embodies the character in an approach that fits the heightened dream like tone of the world. Her performance lies in the subtleties and would fit perfectly into the world of David Lynch. From voice to the physical work Hope creates a character that feels fully fleshed out and is a protagonist that you immediately side with.

Speaking of, the entire cast and voice work is really well done here. The Oldest House is full of characters that ride the line of deeply interesting and the darkly cartoonish. The next level mocap that Control offers combined with the pitch perfect voice direction makes for a audible world that matches the games overall visual atmosphere.

Control grabs you

and doesn’t let go.

The design of Control is phenomenal and an absolute achievement. From The Oldest House’s architecture to the the ways that the physical world is manipulated, the design is pure cotton candy on for the eyes and a true spectacle. That same design is extended almost everything in the game including Jesse’s service weapon, which might go down as the coolest weapon I have seen in a game or film in a decade.

Contorl

If you ever asked yourself what a colab between Christopher Nolan and David Lynch would look like, Control would be the answer. It’s mind bending mechanics, bizarre world of characters and dream like atmosphere act as melding of what we have seen from both above mentioned directors. But, that doesn’t take away from the singular experience that the game offers in anyway. Control is very much its own game, and its own crane style approach to its development.

Control grabs you and doesn’t let go. It’s furious, razor smart and infinitely cool. This is the kind of game I want to play and the kind of movie I would pay to see on the big screen. The ability to work on as many levels as Control does easily gives it my vote for Game of the Year and is a serious must play for fans of art in general. In fact, the game could have stopped at its artful masterful design and that would have already been enough… but then they go ahead and throw in that insanely great combat. This is one that seriously needs to be played to be experienced and you should definitely make it a point to play it as soon as possible.

Control is currently available on PS4 and Xbox One.

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Politician Spooked By ‘First Omen’ Promo Mailer Calls Police

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Incredibly, what some people thought they would get with an Omen prequel turned out to be better than anticipated. Maybe it’s partly due to a good PR campaign. Maybe not. At least it wasn’t for a pro-choice Missouri politician and film blogger Amanda Taylor who received a suspicious mailer from the studio ahead of The First Omen’s theatrical release.

Taylor, a Democrat running for Missouri’s House of Representatives, must be on Disney’s PR list because she received some eerie promo merch from the studio to publicize The First Omen, a direct prequel to the 1975 original. Usually, a good mailer is supposed to pique your interest in a film not send you running to the phone to call the police. 

According to THR, Taylor opened the package and inside were disturbing children’s drawings related to the film that freaked her out. It’s understandable; being a female politician against abortion it’s no telling what kind of threatening hate mail you’re going to get or what might be construed as a threat. 

“I was freaking out. My husband touched it, so I’m screaming at him to wash his hands,” Taylor told THR.

Marshall Weinbaum, who does Disney’s public relations campaigns says he got the idea for the cryptic letters because in the movie, “there are these creepy drawings of little girls with their faces crossed out, so I got this idea to print them out and mail them to the press.”

The studio, maybe realizing the idea wasn’t their best move, sent out a follow-up letter explaining that it was all in good fun to promote The First Omen. “Most people had fun with it,” adds Weinbaum.

While we can understand her initial shock and concern being a politician running on a controversial ticket, we have to wonder as a film enthusiast, why she wouldn’t recognize a crazy PR stunt. 

Perhaps in this day and age, you can’t be too careful. 

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A24 Joins Blockbuster Movie Club With Their Biggest Opening Ever

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Everyone welcome A24 to the big leagues! Their latest film Civil War has broken a few records over the weekend. First, it’s the highest-grossing R-rated film of the year. Second, it’s the highest-grossing opening weekend A24 film ever. 

Although reviews of the action film are polarizing, it certainly captured the curiosity of moviegoers. Even if the ambiguous screenplay didn’t blow them away, they seemed to find it entertaining. Furthermore, a lot of ticket buyers lauded the film’s sound design and IMAX presentation. 

While not a straight-out horror movie, it does weave a thread on the hem of the genre thanks to its disturbing subject matter and graphic violence. 

It’s about time A24 came out of the independent movie trenches and into the blockbuster category. While their features are embraced by a niche group, it was time they swung for the fences to generate a bigger payday to compete with behemoth studios such as Warner Bros. and Universal who have been making money hand over fist over the past few years. 

While Civil War’s $25 million opening isn’t exactly a windfall in blockbuster terms it’s still solid enough in the mainstream movie-going climate to predict further success, if not by word of mouth, then by curiosity. 

A24’s biggest money maker to date is Everything Everywhere All at Once with an over $77 million domestic haul. Then it’s Talk to Me with over $48 million domestically. 

It’s not all good news. The film was made in-house for $50 million so if it tanks by week two, it could turn into a box office failure. That could be a possibility as the guys behind the Scream reboot, Radio Silence, will be on the marquee themselves for their vampire flick Abigail on April 19. That film has already generated some good buzz.

Even worse for Civil War, Ryan Gosling and Emma Stone’s own actioneer The Fall Guy is ready to usurp Civil War’s IMAX real estate on May 3. 

Whatever happens, A24 has proven over the weekend that with the right subject matter, an increased budget, and a streamlined ad campaign, they have now entered the blockbuster chat.

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Melissa Barrera Says Her ‘Scream’ Contract Never Included a Third Movie

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The Scream franchise has done a major overhaul to its original script for Scream VII after its two main leads departed production. Jenna Ortega who played Tara Carpenter left because she was overly booked and blessed while her co-star Melissa Barrera was fired after making political comments on social media.

But Barrera isn’t regretting any of it. In fact, she is happy where the character arc left off. She played Samantha Carpenter, the latest focus of the Ghostface killer.

Barrera did an exclusive interview with Collider. During their talk, the 33-year-old says she fulfilled her contract and her character Samantha’s arc finished at a good spot, even though it was meant to be a trilogy.

“I feel like the ending of [ Scream VI ] was a very good ending, and so I don’t feel like ‘Ugh, I got left in the middle.’ No, I think people, the fans, were wanting a third movie to continue that arc, and apparently, the plan was a trilogy, even though I was only contracted for two movies.

So, I did my two movies, and I’m fine. I’m good with that. I got two – that’s more than most people get. When you’re on a TV show, and it gets canceled, you can’t harp on things, you gotta move on.

That’s the nature of this industry too, I get excited for the next job, I get excited for the next skin I get to put on. It’s exciting to create a different character. So yeah, I feel good. I did what I set out to do. It was always meant to be two movies for me, ’cause that was my contract, and so everything is perfect.”

The entire production of the original seventh entry has moved on from the Carpenter’s storyline. With a new director and new script, production will resume, including the return of Neve Campbell and Courtney Cox.

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