When thinking of horror games, most will immediately consider huge titles such as Resident Evil, Silent Hill, Fatal Frame, Clocktower, and The Evil Within, but the genre owes much of its recent commercial success to the indie market, especially Scott Cawthon’s minimalist point-and-click series Five Nights At Freddy’s. Focusing on the already jarring and terrifying aesthetics of anthropomorphic animatronics (such as Chuck E. Cheese), Five Nights at Freddy’s galvanized both indie horror and indie games by showing that sometimes less is more when it comes to game mechanics.
Spawning six games, three novels, and a myriad of toys, Warner Brothers jumped on the opportunity to produce a movie from the series in 2015, around the time of the third game’s release. Two years later, Cawthon and his script shifted over to horror movie titan Blumhouse Productions, with Chris Columbus (Harry Potter and the Chamber of Secrets and Rent) helmed as writer, producer, and Director. Unfortunately, Cawthon has confirmed through an enormous Steam blog post that he is not content with the script.
While Jason Blum and Columbus both liked the script, Cawthon took issue as the series’ creator, and tossed it after formulating a better screenplay premise. Aware that the process has been stressing staff and fans out, Cawthon took full responsibility for the delay, but has assured that he’s writing the script with the narrative’s quality as top priority. As of now, the movie (and its potential sequels) will revolve around the first three games. In the same Steam post, Cawthon issued progress reports on the other Five Nights at Freddy’s projects as well.
With help from Steel Wool Studios (Warhammer 40k Horus of Heresy: Betrayal at Calth, Bounce, and Mars Odyssey), Cathow has nearly reached the half way point of development completion for Five Night’s at Freddy’s VR. The VR version will promise an intense and stressful experience for players as they repair Funtime Freddy through VR perspective, while trying to evade the other animatronics. Cawthon has he’s also reached the early stages of development for an Augmented Reality version of Five Night’s At Freddy’s, which I can only image will be similar to Night Terrors.
The updates for Cathow and his robotic hellions do not stop there, however.
Five Nights at Freddy’s will receive HD console ports for every installment in the series. Thanks to the help of software and app developer Clickteam, players will be able to experience the hellscape of Fazbear’s Pizzeria in HD on their consoles (Switch, PS4, Xbox One, Android, and iOS); additionally, the FNAF series may finally receive a AAA installment. While nothing is concrete as of yet, Cawthon has alluded to working closely with a AAA studio to produce a new game that would receive a large budget and development process.
Ending the slew of exciting updates for the series, Five Nights at Freddy’s will also receive five new books, all containing three various short stories, some pertaining to the game series’ overarching plot, and others being their own standalone tales.
Five Night’s at Freddy’s has undoubtedly earned its success and positive reputation thanks to its simplistic mechanics, terrifying monsters, and its ominous story telling; furthermore, an adaptation from game to film overseen by a pillar of the horror move industry such as Blumhouse is exactly what is warranted for an indie-horror trailblazer. FNAF joins the likes of Castlevania with receiving an adaptation by a team that knows what they’re doing, and cherishes the narratives within their adaptations. Certainly, most games don’t NEED film adaptations, but it would be excellent to see some game series receive the same treatment that Castlevania did. In fact, we’ve listed six games that would be ideal for Netflix to adapt into a series, which personally I’d be partial to a Silent Hill, Fatal Frame, Titanfall, or Bloodborne adaptation.