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‘Resident Evil 2 Remake’ Unleashes Lickers in New Trailer

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Resident Evil 2 Remake
It’s January of 1998, two years since you faced off with the T-002, and barely escaped the Spencer mansion. You come home, rip off the plastic of your new copy of Resident Evil 2, and grip the plastic curvature of your PlayStation controller as you enter into a new nightmare. Dodging zombies and making your way to the Raccoon City Police Department, you step into the first floor’s L corridor. Rounding the corner you discover a decapitated corpse, and a cutscene unfolds where you run into a new monster, stripped of skin and humanity. You gaze upon the carnivorous quadruped, its exposed muscle tendons and brain oozing with mucus and slime; a fearsome creature that will go on to become an iconic addition to the cornucopia of monsters in the Resident Evil/Biohazard series: the licker. Run as you may, you would never seem to be out of distance from its immense leap or weaponized tongue.
Resident Evil Remake 2

Image via PSU

Fastforward 20 years, and we see that the skinless bio-weapon has crawled back into our lives, remastered to appear beyond horrifying in comparison to the original design. Exposed brain, piercing tongue, and all, the new Licker model for Resident Evil 2 Remake was initially teased on the Resident Evil Facebook page.
Resident Evil Remake 2

https://www.facebook.com/residentevil/photos/a.187578694596359/2086928804661329/?type=3&theater

Following up the teaser of the vile creature, PlayStation’s YouTube channel released the gameplay of Claire trying to escape the remastered monstrosities. Similar to Resident Evil 2, Lickers can be avoided/evaded by exploiting their lack of sight and cautiously inching past them. Resident Evil 2 Remake‘s lickers, much like the originals, will require a substantial amount of ammo and firepower to take them down (acid rounds being ideal to eliminate them, same as Resident Evil 2). In addition to the remastered lickers, both the trailer’s gameplay and other footage of Resident Evil 2 Remake have garnered positive reception from the fanbase in general; however, there have been concerns and questions on how the developers will handle adapting the original narrative material and gameplay of the beloved classic into a remake.
Resident Evil 2 Licker

Image via Playstation YouTube

It has been stated by the producers that the game is quite literal with it’s title “Remake” meaning it’s not just a remastered touch-up, but a remake of Resident Evil 2. Much to the die-hard fans’ vexation, the tank controls were traded in for difficult aiming during movement. This is coupled with your field of vision mainly being limited to what your flashlight illuminates; consequently, the trade-in of tank controls was implemented because it would not hinder the element of strategic firing or urgency to place your shots precisely with the limited ammo you have. Concerning Resident Evil 2 Remake‘s design changes to the campaign’s narrative, and camera fixtures, an interview with the game’s producers, Tsuyoshi Kanda and Yoshiaki Hirabayashi, gives better understanding on the remake’s creative direction.
Resident Evil 2

Image via PlayStation YouTube

The two producers explained that removing the fixed camera angles and utilizing an over-the-shoulder person camera angle allowed them to instill a more clausterphobic ambience with navigating hallways, along with players being pounced on by zombies. Using the free-moving behind-the-shoulder camera in hand with the darkened 3D designs, the developers are now able to be more creative with monster placement and range of motion. A limited field of view for the player via over-the shoulder (versus a fixed camera angle showing the entire section of the level) translates to increased tension and urgency for players trying to track of monsters–especially when your vision is limited to the flashlight’s beam–overall, adding to the execution and impact of horrifying moments such as lickers pouncing on you.
Resident Evil 2 Remake Leon

Image via Capcom

On the topic of Resident Evil 2 Remake‘s campaign(s), while there is no zapping system, the remake ultimately stays true to the initial character development and narrative. Some minor differences include emphasizing the mental/emotional impact on Leon (as he copes with his city crumbling around him), and Claire’s desperation to find her brother (Chris) and her protective bond with Sherry. Claire and Leon are still written to remain thematically similar to their original character’s, but are designed realistic in their appearance and accompanied with articulate emotional voice acting. New areas have been added for extra segments of exploration, complete with extra documents and collectibles, but they’re nothing that drastically changes the overall narrative and level design from the original Resident Evil 2.
Resident Evil 2 Remake

Image via PlayStation YouTube

Resident Evil Remake 2 is mutating from it’s predecessor into something phenomenal. Something beautifully terrifying, grotesque, and visceral. From the new lickers, to William Birkin’s tyrant form, and the oppressive dark halls of the precinct, Resident Evil Remake 2 will undoubtedly impress fans on January 25 next year. As a tyrannically enormous franchise, Resident Evil not only has an enormous catalogue of games, but an extensive list of films. Paul W.S. Anderson’s films have especially made a name for themselves, be them precious to some or garbage to others. Taking their own spin on the game series they’re inspired from, the films have garnered ire amongst many fans, but even I have to say that some of them are guilty pleasures of mine (Apocalypse being a personal favorite). If you’re curious of our thoughts on the live-action Resident Evil films, you can check out our article ranking all 6 from worst to best!

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‘Evil Dead’ Film Franchise Getting TWO New Installments

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It was a risk for Fede Alvarez to reboot Sam Raimi’s horror classic The Evil Dead in 2013, but that risk paid off and so did its spiritual sequel Evil Dead Rise in 2023. Now Deadline is reporting that the series is getting, not one, but two fresh entries.

We already knew about the Sébastien Vaniček upcoming film that delves into the Deadite universe and should be a proper sequel to the latest film, but we are broadsided that Francis Galluppi and Ghost House Pictures are doing a one-off project set in Raimi’s universe based off of an idea that Galluppi pitched to Raimi himself. That concept is being kept under wraps.

Evil Dead Rise

“Francis Galluppi is a storyteller who knows when to keep us waiting in simmering tension and when to hit us with explosive violence,” Raimi told Deadline. “He is a director that shows uncommon control in his feature debut.”

That feature is titled The Last Stop In Yuma County which will release theatrically in the United States on May 4. It follows a traveling salesman, “stranded at a rural Arizona rest stop,” and “is thrust into a dire hostage situation by the arrival of two bank robbers with no qualms about using cruelty-or cold, hard steel-to protect their bloodstained fortune.”

Galluppi is an award-winning sci-fi/horror shorts director whose acclaimed works include High Desert Hell and The Gemini Project. You can view the full edit of High Desert Hell and the teaser for Gemini below:

High Desert Hell
The Gemini Project

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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