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‘Outlast 2’ Review: Run Hide Or Die

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It has been 4 years since Red Barrels released the first Outlast to disturb the masses, and kick off a horror renaissance in gaming today.  Now Red Barrels returns to the world of insanity and murderous intent with none other than Outlast 2.  But first let’s take a moment to refresh ourselves on the story of the outlast series.

The original Outlast has you take on the role as an investigative journalist who receives a tip about some shady activities going on at an isolated mental health facility.  Upon arriving with only his camera and wits the horror begins.  Bodies are everywhere, patients walk freely and constant references are made to an unknown entity simply called, The Walrider.

Fast forward a year and we received the Whistleblower expansion for Outlast, serving as a prequel to the events of Outlast allowing the player a behind the scenes look at the experiments going on. All while still remaining powerless and being forced into utilizing stealth mechanics in order to survive your time in the asylum.

With Blake Langermann being the protagonist this time around, your only goal is to find your wife Lynn before it’s to late.  As to be expected with any horror game nothing is quite that simple and things very quickly get out of hand.  Have a look at the official launch trailer for the game, to get an idea as to what to expect.

The opening hour seemed very reminiscent of Resident Evil 4, just as a straight survival horror game and not so action oriented.  I couldn’t help myself but to imagine Leon running through the opening village mowing down the cultists while desperately searching for Ashley, but being reminded of Resident Evil 4 is never a bad thing.

Outlast 2 attempts to refine the game play of the first by adding a few new mechanics, but the majority of it stays the same from the first two entries.  You are still a helpless protagonist armed with only a camera, and your wits.  Patience is the game at hand here, as rushing ahead will get you killed without a doubt.

One such change is the addition of an audio microphone to be used in conjunction with the night vision functionality on your camera.  Now you are able to point your camera towards a closed door or building and play your microphone to record footsteps of unseen enemies.  This was a welcome addition and made the stealth more approachable.

Being able to tell if an enemy is lying in wait inside of a closed off room did alleviate some of the tension that the first two Outlast experiences had to offer, but it helps to create a less frustrating experience.  The downside to using the microphone to create a plan of action is that it will drain your camera’s battery rapidly.  Best to only use it sparingly, to get out any sticky situation.

Another refinement to the game play, albeit a strange one, is a small tweak to how recording special events works.  In the first game simply having your camera out at the right moment and aiming at the right event, would create a recording and a note from the player character detailing what is happening around him, as well as his thoughts on the situation.

That same mechanic returns, however it is no longer instantaneous.  Now when Blake has his camera out if you pan over a special event, a REC sign will appear above your HUD and a small circle will begin to form.  Once it is complete you can watch what is you just recorded with a voice over from Blake detailing his thoughts on the horrors before him.

Be prepared to see this recording screen multiple times throughout the game.

The addition of a voice acted protagonist is a nice one over the simple notebook scrawls that would appear in the first game, however Blake does seem like he loves the sound of his own voice with the amount of dialogue he delivers.  Simply looking at your inventory to check your battery supply in the early game constantly has him muttering ” Find Lynn, Nothing else matters”.

A small gripe yes, but after a while it does get annoying to be counting out my batteries to keep my camera alive and hearing the same repetitive thought over and over again.  And yes, the inventory system has been overhauled as well for the sequel, thankfully it is seamless and doesn’t require going into a separate menu or anything too extreme.

With the push of a button you can look down at your jacket to view the number of batteries you have collected, how many life saving bandages you have, or  review footage and notes you have collected with your camera all in real time.

The addition of healing items is also a welcome change, as it allows room for error in case a poor route is chosen or an unseen enemy gets the jump on you.  The bandages are there solely to keep you alive after escaping from a rough encounter, or failing to sneak past a threat.

Unfortunately the time has come to talk about the negatives that come with Outlast 2.  For starters all the areas that you visit within the game are horror movie cliches by now, and feels kind of disappointing.  Scary village, check.  Spooky haunted school. Double check.  Abandoned mine, you get the drill.

Screenshot from an early school segment, to drive the cliche home.

With Outlast the insane asylum cliche was forgivable because it was a first attempt at a large scale horror project by Red Barrels, and a damn fine one at that.  It’s just unfortunate that all the locales are standard horror tropes, though they are all interesting none the less, and offer unique challenges as you progress the story.

Another issue i came across during my play through is that the stealth feels… less than spectacular, let’s put it that way.  The stealth mechanics work as they should, they just feel jerky at times.

For instance when attempting to crawl under a bed to hide I would have issues getting Blake to fully conceal himself and would simply be caught by whatever was chasing me.  It finally got to the point of me constantly adjusting myself until I felt as though I was properly hidden, and then it became much more manageable.

Screencap of an early stealth encounter, easy to manage but the later ones can be tricky to get to cooperate at times.

Other than that minor annoyance the game itself feels great to play, and with my time with it I have not encountered a single bug which is remarkable, good job with that one Red Barrels.  As someone who played the demo for Outlast 2 i’m glad to see the bugs that were present in the beta build be ironed out for the full release.

Red Barrels has done it again with the release of Outlast 2 taking us back into a twisted and dark world with danger around every corner.  Once again demonstrating their knowledge and skill with the horror genre and crafting a labor of love, that truly must be experienced for yourself to really grasp the attention to detail that is throughout this series of games.

‘Outlast 2’ and it’s idea of a trigger warning.

And now is as good a time as any with Red Barrels releasing the ‘Trilogy of Terror’ bundle for PC, PS4, and Xbox One.  The bundle contains Outlast, it’s Whistleblower, expansion as well as Outlast 2.  Making it convenient and easy to get into the Outlast universe and see for yourself what evil lurks beyond the edges of sanity.

Outlast 2 is a fine addition to the series, with several fixes and new mechanics that allow for a new terrifying experience, in the insane universe crafted by the developers.  Always keep in mind that you are not a fighter, and the only thing keeping you from a grisly fate is your ability to think on your feet and hide when the need arises.

Be prepared for disturbing content and imagery, as you progress and tread every corner with caution.  After all you never know when you will be ambushed and forced to flee for your life.  Run, Hide, or die facing your fears will only end you in this grisly sequel to a much beloved survival horror game.

 

 

 

 

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Thrills and Chills: Ranking ‘Radio Silence’ Films from Bloody Brilliant to Just Bloody

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Radio Silence Films

Matt Bettinelli-Olpin, Tyler Gillett, and Chad Villella are all filmmakers under the collective label called Radio Silence. Bettinelli-Olpin and Gillett are the primary directors under that moniker while Villella produces.

They have gained popularity over the past 13 years and their films have become known as having a certain Radio Silence “signature.” They are bloody, usually contain monsters, and have breakneck action sequences. Their recent film Abigail exemplifies that signature and is perhaps their best film yet. They are currently working on a reboot of John Carpenter’s Escape From New York.

We thought we would go through the list of projects they have directed and rank them from high to low. None of the movies and shorts on this list are bad, they all have their merits. These rankings from top to bottom are just ones we felt showcased their talents the best.

We didn’t include movies they produced but didn’t direct.

#1. Abigail

An update to the second film on this list, Abagail is the natural progression of Radio Silence’s love of lockdown horror. It follows in pretty much the same footsteps of Ready or Not, but manages to go one better — make it about vampires.

Abigail

#2. Ready or Not

This film put Radio Silence on the map. While not as successful at the box office as some of their other films, Ready or Not proved that the team could step outside their limited anthology space and create a fun, thrilling, and bloody adventure-length film.

Ready or Not

#3. Scream (2022)

While Scream will always be a polarizing franchise, this prequel, sequel, reboot — however you want to label it showed just how much Radio Silence knew the source material. It wasn’t lazy or cash-grabby, just a good time with legendary characters we love and new ones who grew on us.

Scream (2022)

#4 Southbound (The Way Out)

Radio Silence tosses their found footage modus operandi for this anthology film. Responsible for the bookend stories, they create a terrifying world in their segment titled The Way Out, which involves strange floating beings and some sort of time loop. It’s kind of the first time we see their work without a shaky cam. If we were to rank this entire film, it would remain at this position on the list.

Southbound

#5. V/H/S (10/31/98)

The film that started it all for Radio Silence. Or should we say the segment that started it all. Even though this isn’t feature-length what they managed to do with the time they had was very good. Their chapter was titled 10/31/98, a found-footage short involving a group of friends who crash what they think is a staged exorcism only to learn not to assume things on Halloween night.

V/H/S

#6. Scream VI

Cranking up the action, moving to the big city and letting Ghostface use a shotgun, Scream VI turned the franchise on its head. Like their first one, this film played with canon and managed to win over a lot of fans in its direction, but alienated others for coloring too far outside the lines of Wes Craven’s beloved series. If any sequel was showing how the trope was going stale it was Scream VI, but it managed to squeeze some fresh blood out of this nearly three-decade mainstay.

Scream VI

#7. Devil’s Due

Fairly underrated, this, Radio Silence’s first feature-length film, is a sampler of things they took from V/H/S. It was filmed in an omnipresent found footage style, showcasing a form of possession, and features clueless men. Since this was their first bonafide major studio job it’s a wonderful touchstone to see how far they have come with their storytelling.

Devil’s Due

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Perhaps the Scariest, Most Disturbing Series of The Year

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You may have never heard of Richard Gadd, but that will probably change after this month. His mini-series Baby Reindeer just hit Netflix and it’s a terrifying deep dive into abuse, addiction, and mental illness. What is even scarier is that it’s based on Gadd’s real-life hardships.

The crux of the story is about a man named Donny Dunn played by Gadd who wants to be a stand-up comedian, but it’s not working out so well thanks to stage fright stemming from his insecurity.

One day at his day job he meets a woman named Martha, played to unhinged perfection by Jessica Gunning, who is instantly charmed by Donny’s kindness and good looks. It doesn’t take long before she nicknames him “Baby Reindeer” and begins to relentlessly stalk him. But that is just the apex of Donny’s problems, he has his own incredibly disturbing issues.

This mini-series should come with a lot of triggers, so just be warned it is not for the faint of heart. The horrors here don’t come from blood and gore, but from physical and mental abuse that go beyond any physiological thriller you may have ever seen.

“It’s very emotionally true, obviously: I was severely stalked and severely abused,” Gadd said to People, explaining why he changed some aspects of the story. “But we wanted it to exist in the sphere of art, as well as protect the people it’s based on.”

The series has gained momentum thanks to positive word-of-mouth, and Gadd is getting used to the notoriety.

“It’s clearly struck a chord,” he told The Guardian. “I really did believe in it, but it’s taken off so quickly that I do feel a bit windswept.”

You can stream Baby Reindeer on Netflix right now.

If you or someone you know has been sexually assaulted, please contact the National Sexual Assault Hotline at 1-800-656-HOPE (4673) or go to rainn.org.

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The Original ‘Beetlejuice’ Sequel Had an Interesting Location

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beetlejuice in Hawaii Movie

Back in the late ’80s and early ’90s sequels to hit movies weren’t as linear as they are today. It was more like “let’s re-do the situation but in a different location.” Remember Speed 2, or National Lampoon’s European Vacation? Even Aliens, as good as it is, follows a lot of the plot points of the original; people stuck on a ship, an android, a little girl in peril instead of a cat. So it makes sense that one of the most popular supernatural comedies of all time, Beetlejuice would follow the same pattern.

In 1991 Tim Burton was interested in doing a sequel to his 1988 original, it was called Beetlejuice Goes Hawaiian:

“The Deetz family moves to Hawaii to develop a resort. Construction begins, and it’s quickly discovered that the hotel will be sitting on top of an ancient burial ground. Beetlejuice comes in to save the day.”

Burton liked the script but wanted some re-writes so he asked then-hot screenwriter Daniel Waters who had just got done contributing to Heathers. He passed on the opportunity so producer David Geffen offered it to Troop Beverly Hills scribe Pamela Norris to no avail.

Eventually, Warner Bros. asked Kevin Smith to punch up Beetlejuice Goes Hawaiian, he scoffed at the idea, saying, “Didn’t we say all we needed to say in the first Beetlejuice? Must we go tropical?”

Nine years later the sequel was killed. The studio said Winona Ryder was now too old for the part and an entire re-cast needed to happen. But Burton never gave up, there were a lot of directions he wanted to take his characters, including a Disney crossover.

“We talked about lots of different things,” the director said in Entertainment Weekly. “That was early on when we were going, Beetlejuice and the Haunted MansionBeetlejuice Goes West, whatever. Lots of things came up.”

Fast-forward to 2011 when another script was pitched for a sequel. This time the writer of Burton’s Dark Shadows,  Seth Grahame-Smith was hired and he wanted to make sure the story wasn’t a cash-grabbing remake or reboot. Four years later, in 2015, a script was approved with both Ryder and Keaton saying they would return to their respective roles. In 2017 that script was revamped and then eventually shelved in 2019.

During the time the sequel script was being tossed around in Hollywood, in 2016 an artist named Alex Murillo posted what looked like one-sheets for a Beetlejuice sequel. Although they were fabricated and had no affiliation with Warner Bros. people thought they were real.

Perhaps the virality of the artwork sparked interest in a Beetlejuice sequel once again, and finally, it was confirmed in 2022 Beetlejuice 2 had a green light from a script written by Wednesday writers  Alfred Gough and Miles Millar. The star of that series Jenna Ortega signed on to the new movie with filming starting in 2023. It was also confirmed that Danny Elfman would return to do the score.

Burton and Keaton agreed that the new film titled Beetlejuice, Beetlejuice wouldn’t rely on CGI or other other forms of technology. They wanted the film to feel “handmade.” The film wrapped in November 2023.

It’s been over three decades to come up with a sequel to Beetlejuice. Hopefully, since they said aloha to Beetlejuice Goes Hawaiian there has been enough time and creativity to ensure Beetlejuice, Beetlejuice will not only honor the characters, but fans of the original.

Beetlejuice, Beetlejuice will open theatrically on September 6.

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