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‘G.I. Joe: Operation Blackout’ is a Failed Mission

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G.I.

I want to start all this off by saying that it sure is exciting to see G.I. Joe back in video game form, you guys. I still remember how excited I was about 1991’s G.I. Joe game by Taxan studio. Being an enormous fan of the franchise and being able to play as Joe’s and Cobra is tremendous. With that out of the way we can get into the finer points and not so fine points of G.I. Joe: Operation Blackout from GameMill entertainment.

Operation Blackout allows you to play as 12 of the larger names of the Joe universe in a third-person shooter experience. You can play in both a single player mode, or in a co-op mode. Both take you through the entire campaign. In addition to that – there is a multiplayer mode that allows you to play some classic competitive modes like Capture the Flag, King of the Hill and Deathmatch on a local area network.

The story is exactly the awesome heightened military ops story that you would expect from G.I. Joe. This particular story for example was inspired by plot points taken directly from the comic book series. The story take place across key spots from the Joe universe like the U.S.S Flagg and Cobra’s Base of operations. There are also more than a few Joe and Cobra vehicles thrown into the mix. Some you are even able to drive In certain levels.

The story is inspired by the comic books more than it is the G1 cartoon series. I was hoping to see some of that classic cartoon animation and to hear those memorable Joe weapon sound effects, but that isn’t what we have here.

The look of the game is placed somewhere between the Joe comics and the bright colors and world of Fortnite in a somewhat less polished approach.

In the campaign you begin each level by choosing one of two characters –  the AI or your gaming buddy will play as the other respective character. Throughout the game some levels will have you playing as Cobra and some will have you playing as Joes. I was hoping that a campaign would be specific to one faction or the other. It’s odd switching from Joe trying to save the day to Cobra trying to rule the world within the same go but, it doesn’t ruin the story.

Each character you play as comes with two weapons and a throwable. In addion they come with their own standalone special ability that you can unleash once powered up. Those special abilities are a mixed bag. Some feel like they don’t have much to do with the character at all. While, some like Lady Jaye’s spear is a callback to her character from the comics and beyond. Your actual weapons don’t usually tie into your character at all. I was hoping to have memorable weapons suited to each character but this isn’t always the case. In a lot of cases playing as Duke or Lady Jaye doesn’t feel any different outside of them having different skins. That isn’t always the case. Sci-Fi comes with some abilities that are standalone to him, but the game needed more of that kinda of thing for all characters. The lack of character upgrades is another  huge oversight.

Levels consist of a primary and optional objective. Hordes of enemies try to stop you and its up to you and your AI partner or second player to take them on. Levels are usually capped off by a boss battle against big names from either Cobra or Joe depending on who you are playing as.

The controls are a big problem in Operation Blackout. They feel clunky and do not feel like they incorporate the moves that are suited to deal with your enemies attacks. For example, the evade/roll move should do a heck load more than it does. Instead, when I would use it to try to get me out of gunfire it ended up being more of a hindrance than a help. What’s worse is that after you execute an evade, there is a short second afterwords where you are unable to roll again. This means that you are left standing there as your enemies fire a volley of firepower your way. Also, prepare to make auto aim your best friend. The shooting in this game is a mess. Firing without auto aim on is pretty much a waste of time. Aiming down sight is literally hit or miss and sadly its made up of mostly miss.

The enemies and boss battles leave a lot to be wanted as well. They are just not enjoyable. Both regular and boss enemies simply strafe from side to side to avoid your shots while stopping briefly to fire back. They don’t use cover, they aren’t using any specialized tactics, they just run towards you and strafe, die and repeat.

Let’s also hope that you have a buddy to jump into a co-op game with you. Playing with an AI partner is going to be an entirely frustrating experience. They tend to step right in your path mid fire fight. They also tend to do nothing that actually has an effect on the battle. I’ve tested this theory by lowering enemy’s health and then stepping back to see if my AI partner will finish them off. The results were very disappointing and uneven.

The character design is done really well. The little touches on the armor and gear for both Joes and Cobra look really great. Cobra Commander especially looks cool. His cape combined with the approach to his armor make him a standout. But, they all look great. The more you do in-game the more you unlock too. There are quite a lot of skins for each character that range from different outfits their action figures had and classic outfits from the G1 cartoon.

The cut scenes like a lot of other touches in this game are inspired by the comic book. Sadly, there is no animation in the cut scenes a all. Again, this would have been a great place to showcase some of that great Joe animation but instead we get some terribly boring moments between levels.

If you are G.I. Joe fan then you are a fan of ninja rivals Storm Shadow and Snake Eyes. Well, at one of the games high points you get to play as them. This is another place where the weapons and abilities of a character is properly executed. Plus, its just cool finally being able to play as these two.

As a huge G.I. Joe fan I really wanted to love this game. But, at the end of the day without the G.I. Joe name slapped on here and the skins of Joe and Cobra you wouldn’t be able to tell this part from any other generic third-person shooter. It doesn’t bring anything new to the table, and the classic gaming elements that it does bring aren’t good enough to deserve the title of G.I. Joe. If you aren’t a fan of the franchise, there is absolutely nothing for you here. If you are a fan, enter with extreme caution and tuck away any expectation. The highlight at the end of my entire run of gameplay is that the character designs look really good and I wish that they had been applied to a game that was deserving of the fandom and the name G.I. Joe.

G.I. Joe: Operation Blackout is out now on PS4, Xbox One and Nintendo Switch.

Check out our review for Destroy All Humans.

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Russell Crowe To Star in Another Exorcism Movie & It’s Not a Sequel

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Maybe it’s because The Exorcist just celebrated its 50th-anniversary last year, or maybe it’s because aging Academy Award-winning actors aren’t too proud to take on obscure roles, but Russell Crowe is visiting the Devil once again in yet another possession film. And it’s not related to his last one, The Pope’s Exorcist.

According to Collider, the film titled The Exorcism was originally going to be released under the name The Georgetown Project. Rights for its North American release were once in the hands of Miramax but then went to Vertical Entertainment. It will release on June 7 in theaters then head over to Shudder for subscribers.

Crowe will also star in this year’s upcoming Kraven the Hunter which is set to drop in theaters on August 30.

As for The Exorcism, Collider provides us with what it’s about:

“The film centers around actor Anthony Miller (Crowe), whose troubles come to the forefront as he shoots a supernatural horror movie. His estranged daughter (Ryan Simpkins) has to figure out whether he’s lapsing into his past addictions, or if something even more horrific is occurring. “

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New F-Bomb Laden ‘Deadpool & Wolverine’ Trailer: Bloody Buddy Movie

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Deadpool & Wolverine might be the buddy movie of the decade. The two heterodox superheroes are back in the latest trailer for the summer blockbuster, this time with more f-bombs than a gangster film.

‘Deadpool & Wolverine’ Movie Trailer

This time the focus is on Wolverine played by Hugh Jackman. The adamantium-infused X-Man is having a bit of a pity party when Deadpool (Ryan Reynolds) arrives on the scene who then tries to convince him to team up for selfish reasons. The result is a profanity-filled trailer with a Strange surprise at the end.

Deadpool & Wolverine is one of the most anticipated movies of the year. It comes out on July 26. Here is the latest trailer, and we suggest if you are at work and your space isn’t private, you might want to put in headphones.

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Original Blair Witch Cast Ask Lionsgate for Retroactive Residuals in Light of New Film

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The Blair Witch Project Cast

Jason Blum is planning to reboot The Blair Witch Project for the second time. That’s a fairly large task considering none of the reboots or sequels have managed to capture the magic of the 1999 film that brought found footage into the mainstream.

This idea has not been lost on the original Blair Witch cast, who has recently reached out to Lionsgate to ask for what they feel is fair compensation for their role in the pivotal film. Lionsgate gained access to The Blair Witch Project in 2003 when they purchased Artisan Entertainment.

Blair witch
The Blair Witch Project Cast

However, Artisan Entertainment was an independent studio before its purchase, meaning the actors were not part of SAG-AFTRA. As a result, the cast are not entitled to the same residuals from the project as actors in other major films. The cast doesn’t feel that the studio should be able to continue to profit off of their hard work and likenesses without fair compensation.

Their most recent request asks for “meaningful consultation on any future ‘Blair Witch’ reboot, sequel, prequel, toy, game, ride, escape room, etc., in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.”

The blair witch project

At this time, Lionsgate has not offered any comment about this issue.

The full statement made by the cast can be found below.

OUR ASKS OF LIONSGATE (From Heather, Michael & Josh, stars of “The Blair Witch Project”):

1. Retroactive + future residual payments to Heather, Michael and Josh for acting services rendered in the original BWP, equivalent to the sum that would’ve been allotted through SAG-AFTRA, had we had proper union or legal representation when the film was made.

2. Meaningful consultation on any future Blair Witch reboot, sequel, prequel, toy, game, ride, escape room, etc…, in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.

Note: Our film has now been rebooted twice, both times were a disappointment from a fan/box office/critical perspective. Neither of these films were made with significant creative input from the original team. As the insiders who created the Blair Witch and have been listening to what fans love & want for 25 years, we’re your single greatest, yet thus-far un-utilized secret-weapon!

3. “The Blair Witch Grant”: A 60k grant (the budget of our original movie), paid out yearly by Lionsgate, to an unknown/aspiring genre filmmaker to assist in making theirfirst feature film. This is a GRANT, not a development fund, hence Lionsgate will not own any of the underlying rights to the project.

A PUBLIC STATEMENT FROM THE DIRECTORS & PRODUCERS OF “THE BLAIR WITCH PROJECT”:

As we near the 25th anniversary of The Blair Witch Project, our pride in the storyworld we created and the film we produced is reaffirmed by the recent announcement of a reboot by horror icons Jason Blum and James Wan.

While we, the original filmmakers, respect Lionsgate’s right to monetize the intellectual property as it sees fit, we must highlight the significant contributions of the original cast — Heather Donahue, Joshua Leonard, and Mike Williams. As the literal faces of what has become a franchise, their likenesses, voices, and real names are inseparably tied to The Blair Witch Project. Their unique contributions not only defined the film’s authenticity but continue to resonate with audiences around the world.

We celebrate our film’s legacy, and equally, we believe the actors deserve to be celebrated for their enduring association with the franchise.

Sincerely, Eduardo Sanchez, Dan Myrick, Gregg Hale, Robin Cowie, and Michael Monello

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