Electronic Arts announced today that they are shutting down their Visceral Games studio, which birthed the Dead Space series, Dante’s Inferno, and most recently Battlefield: Hardline.

The news comes in a post on EA’s website about the shifting of their latest project, an unnamed Star Wars title, to other studios that EA owns. The game was originally set to be linear, and story-based, to be released in late 2019, but is now going to be redesigned with a new release date will be unveiled later.

A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.

This comes as a blow to fans of the Dead Space series, who have been hoping for a new sequel, or a reboot of the franchise. Dead Space follows the adventure of Isaac Clark, an engineer summoned to the planet-cracker class ship the USG Ishimura, only to find a mysterious artifact has driven the entire crew insane, leading to mass murder and the twisting of their corpses into monsters that only exist to kill more.

They also made quite a name for themselves with a game based on the classic poem Dante’s Inferno, putting you in the role of the title character Dante as he battles his way through the seven layers of Hell to release his love’s stolen soul.

This doesn’t mean there’s no hope yet. EA still holds the rights to Dead Space, and they own dozens of other studios. With Dead Space’s tenth anniversary coming up next year, and the fanbase the series has, it would be silly for the company to let next year go by without a remastered version, or collection for the latest consoles. So we may still get to play the classic Dead Space, and Dead Space 2 on the Playstation 4 and Xbox One.

With many of the designers and developers from Visceral simply getting moved to other studios there’s still plenty of chances that EA will continue to occasionally branch out into the horror genre with the quality we’ve come to expect. So here’s hoping EA doesn’t let down us horror fans for the future.